diff options
author | Ian Romanick <[email protected]> | 2012-07-27 11:56:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-08-29 15:09:34 -0700 |
commit | 08be1d288f216232d3974f5997b266a8dd720928 (patch) | |
tree | bcaef6428e387d3c437dd164407819ddf6807bab /src/mesa/main | |
parent | bca2cece02385a14f61d5dd8d31aba775b0afb8e (diff) |
mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapper
Also handle glDisable, glIsEnabled, glEnableClientState, and
glDisableClientState.
v2: Add proper core-profile and GLES3 filtering.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/APIspec.xml | 177 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 302 |
2 files changed, 296 insertions, 183 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml index bfd56137b8c..55e418a07fe 100644 --- a/src/mesa/main/APIspec.xml +++ b/src/mesa/main/APIspec.xml @@ -482,56 +482,6 @@ <return type="void"/> <param name="cap" type="GLenum"/> </proto> - - <desc name="cap" category="GLES1.1"> - <value name="GL_NORMALIZE"/> - <value name="GL_RESCALE_NORMAL"/> - - <range base="GL_CLIP_PLANE" from="0" to="5"/> - <value name="GL_CLIP_PLANE0+6"/> - <value name="GL_CLIP_PLANE0+7"/> - - <value name="GL_FOG"/> - <value name="GL_LIGHTING"/> - <value name="GL_COLOR_MATERIAL"/> - - <range base="GL_LIGHT" from="0" to="7"/> - - <value name="GL_POINT_SMOOTH"/> - <value name="GL_LINE_SMOOTH"/> - <value name="GL_CULL_FACE"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_MULTISAMPLE"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_ALPHA_TO_ONE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_TEXTURE_2D"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_ALPHA_TEST"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_BLEND"/> - <value name="GL_DITHER"/> - <value name="GL_COLOR_LOGIC_OP"/> - - <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> - <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> - <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> - <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> - <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> - </desc> - - <desc name="cap" category="GLES2.0"> - <value name="GL_CULL_FACE"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_DITHER"/> - <value name="GL_BLEND"/> - </desc> </template> <!-- it is exactly the same as Disable --> @@ -540,56 +490,6 @@ <return type="void"/> <param name="cap" type="GLenum"/> </proto> - - <desc name="cap" category="GLES1.1"> - <value name="GL_NORMALIZE"/> - <value name="GL_RESCALE_NORMAL"/> - - <range base="GL_CLIP_PLANE" from="0" to="5"/> - <value name="GL_CLIP_PLANE0+6"/> - <value name="GL_CLIP_PLANE0+7"/> - - <value name="GL_FOG"/> - <value name="GL_LIGHTING"/> - <value name="GL_COLOR_MATERIAL"/> - - <range base="GL_LIGHT" from="0" to="7"/> - - <value name="GL_POINT_SMOOTH"/> - <value name="GL_LINE_SMOOTH"/> - <value name="GL_CULL_FACE"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_MULTISAMPLE"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_ALPHA_TO_ONE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_TEXTURE_2D"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_ALPHA_TEST"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_BLEND"/> - <value name="GL_DITHER"/> - <value name="GL_COLOR_LOGIC_OP"/> - - <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> - <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> - <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> - <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> - <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> - </desc> - - <desc name="cap" category="GLES2.0"> - <value name="GL_CULL_FACE"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_DITHER"/> - <value name="GL_BLEND"/> - </desc> </template> <template name="Finish"> @@ -966,63 +866,6 @@ <return type="GLboolean"/> <param name="cap" type="GLenum"/> </proto> - - <desc name="cap" category="GLES1.1"> - <value name="GL_NORMALIZE"/> - <value name="GL_RESCALE_NORMAL"/> - - <range base="GL_CLIP_PLANE" from="0" to="5"/> - <value name="GL_CLIP_PLANE0+6"/> - <value name="GL_CLIP_PLANE0+7"/> - - <value name="GL_FOG"/> - <value name="GL_LIGHTING"/> - <value name="GL_COLOR_MATERIAL"/> - - <range base="GL_LIGHT" from="0" to="7"/> - - <value name="GL_POINT_SMOOTH"/> - <value name="GL_LINE_SMOOTH"/> - <value name="GL_CULL_FACE"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_MULTISAMPLE"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_ALPHA_TO_ONE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_TEXTURE_2D"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_ALPHA_TEST"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_BLEND"/> - <value name="GL_DITHER"/> - <value name="GL_COLOR_LOGIC_OP"/> - - <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> - <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> - <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> - - <value name="GL_VERTEX_ARRAY"/> - <value name="GL_NORMAL_ARRAY"/> - <value name="GL_COLOR_ARRAY"/> - <value name="GL_TEXTURE_COORD_ARRAY"/> - <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> - <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> - </desc> - - <desc name="cap" category="GLES2.0"> - <value name="GL_CULL_FACE"/> - <value name="GL_SCISSOR_TEST"/> - <value name="GL_POLYGON_OFFSET_FILL"/> - <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> - <value name="GL_SAMPLE_COVERAGE"/> - <value name="GL_STENCIL_TEST"/> - <value name="GL_DEPTH_TEST"/> - <value name="GL_DITHER"/> - <value name="GL_BLEND"/> - </desc> </template> <template name="DepthRange"> @@ -1156,16 +999,6 @@ <return type="void"/> <param name="array" type="GLenum"/> </proto> - - <desc name="array"> - <value name="GL_VERTEX_ARRAY"/> - <value name="GL_NORMAL_ARRAY"/> - <value name="GL_COLOR_ARRAY"/> - <value name="GL_TEXTURE_COORD_ARRAY"/> - <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> - </desc> </template> <template name="DrawArrays"> @@ -1192,16 +1025,6 @@ <return type="void"/> <param name="array" type="GLenum"/> </proto> - - <desc name="array"> - <value name="GL_VERTEX_ARRAY"/> - <value name="GL_NORMAL_ARRAY"/> - <value name="GL_COLOR_ARRAY"/> - <value name="GL_TEXTURE_COORD_ARRAY"/> - <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> - <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> - </desc> </template> <template name="GetPointer" direction="get"> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f8110578ad4..214f84d6f70 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -209,8 +209,6 @@ _mesa_DisableClientState( GLenum cap ) goto invalid_enum_error; \ } - - /** * Return pointer to current texture unit for setting/getting coordinate * state. @@ -274,12 +272,16 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) switch (cap) { case GL_ALPHA_TEST: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Color.AlphaEnabled == state) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.AlphaEnabled = state; break; case GL_AUTO_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.AutoNormal == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); @@ -327,6 +329,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) break; #endif case GL_COLOR_MATERIAL: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Light.ColorMaterialEnabled == state) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -350,6 +354,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Depth.Test = state; break; case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; ctx->Debug.SyncOutput = state; break; case GL_DITHER: @@ -359,6 +365,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Color.DitherFlag = state; break; case GL_FOG: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Fog.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_FOG); @@ -372,6 +380,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_LIGHT5: case GL_LIGHT6: case GL_LIGHT7: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -385,6 +395,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) } break; case GL_LIGHTING: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Light.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); @@ -395,6 +407,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LINE_SMOOTH: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Line.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); @@ -402,6 +416,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps ^= DD_LINE_SMOOTH; break; case GL_LINE_STIPPLE: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Line.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); @@ -409,132 +425,176 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps ^= DD_LINE_STIPPLE; break; case GL_INDEX_LOGIC_OP: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Color.IndexLogicOpEnabled == state) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexLogicOpEnabled = state; break; case GL_COLOR_LOGIC_OP: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Color.ColorLogicOpEnabled == state) return; FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.ColorLogicOpEnabled = state; break; case GL_MAP1_COLOR_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1Color4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1Color4 = state; break; case GL_MAP1_INDEX: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1Index == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1Index = state; break; case GL_MAP1_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1Normal == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1Normal = state; break; case GL_MAP1_TEXTURE_COORD_1: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1TextureCoord1 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1TextureCoord1 = state; break; case GL_MAP1_TEXTURE_COORD_2: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1TextureCoord2 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1TextureCoord2 = state; break; case GL_MAP1_TEXTURE_COORD_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1TextureCoord3 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1TextureCoord3 = state; break; case GL_MAP1_TEXTURE_COORD_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1TextureCoord4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1TextureCoord4 = state; break; case GL_MAP1_VERTEX_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1Vertex3 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1Vertex3 = state; break; case GL_MAP1_VERTEX_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map1Vertex4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map1Vertex4 = state; break; case GL_MAP2_COLOR_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2Color4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2Color4 = state; break; case GL_MAP2_INDEX: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2Index == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2Index = state; break; case GL_MAP2_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2Normal == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2Normal = state; break; case GL_MAP2_TEXTURE_COORD_1: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2TextureCoord1 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2TextureCoord1 = state; break; case GL_MAP2_TEXTURE_COORD_2: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2TextureCoord2 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2TextureCoord2 = state; break; case GL_MAP2_TEXTURE_COORD_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2TextureCoord3 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2TextureCoord3 = state; break; case GL_MAP2_TEXTURE_COORD_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2TextureCoord4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2TextureCoord4 = state; break; case GL_MAP2_VERTEX_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2Vertex3 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2Vertex3 = state; break; case GL_MAP2_VERTEX_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Eval.Map2Vertex4 == state) return; FLUSH_VERTICES(ctx, _NEW_EVAL); ctx->Eval.Map2Vertex4 = state; break; case GL_NORMALIZE: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Transform.Normalize == state) return; FLUSH_VERTICES(ctx, _NEW_TRANSFORM); ctx->Transform.Normalize = state; break; case GL_POINT_SMOOTH: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Point.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POINT); @@ -542,6 +602,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps ^= DD_POINT_SMOOTH; break; case GL_POLYGON_SMOOTH: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; if (ctx->Polygon.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); @@ -549,6 +611,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps ^= DD_TRI_SMOOTH; break; case GL_POLYGON_STIPPLE: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (ctx->Polygon.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); @@ -556,12 +620,16 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->_TriangleCaps ^= DD_TRI_STIPPLE; break; case GL_POLYGON_OFFSET_POINT: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; if (ctx->Polygon.OffsetPoint == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.OffsetPoint = state; break; case GL_POLYGON_OFFSET_LINE: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; if (ctx->Polygon.OffsetLine == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); @@ -574,6 +642,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Polygon.OffsetFill = state; break; case GL_RESCALE_NORMAL_EXT: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Transform.RescaleNormals == state) return; FLUSH_VERTICES(ctx, _NEW_TRANSFORM); @@ -592,16 +662,22 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Stencil.Enabled = state; break; case GL_TEXTURE_1D: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) { return; } break; case GL_TEXTURE_2D: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { return; } break; case GL_TEXTURE_3D: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) { return; } @@ -612,6 +688,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_GEN_Q: { struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + + if (ctx->API != API_OPENGL) + goto invalid_enum_error; + if (texUnit) { GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit; @@ -630,6 +710,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* disable S, T, and R at the same time */ { struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + + if (ctx->API != API_OPENGLES) + goto invalid_enum_error; + if (texUnit) { GLuint newenabled = texUnit->TexGenEnabled & ~STR_BITS; @@ -659,6 +743,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; CHECK_EXTENSION(ARB_texture_cube_map, cap); if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) { return; @@ -667,6 +753,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap); if (ctx->Fog.ColorSumEnabled == state) return; @@ -676,6 +764,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Multisample.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); @@ -688,6 +778,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Multisample.SampleAlphaToCoverage = state; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; if (ctx->Multisample.SampleAlphaToOne == state) return; FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); @@ -700,6 +792,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Multisample.SampleCoverage = state; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; if (ctx->Multisample.SampleCoverageInvert == state) return; FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); @@ -708,6 +802,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(IBM_rasterpos_clip, cap); if (ctx->Transform.RasterPositionUnclipped == state) return; @@ -717,6 +813,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_NV_point_sprite */ case GL_POINT_SPRITE_NV: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap); if (ctx->Point.PointSprite == state) return; @@ -726,6 +824,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program case GL_VERTEX_PROGRAM_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); if (ctx->VertexProgram.Enabled == state) return; @@ -733,6 +833,11 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->VertexProgram.Enabled = state; break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + /* This was added with ARB_vertex_program, but it is also used with + * GLSL vertex shaders on desktop. + */ + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); if (ctx->VertexProgram.PointSizeEnabled == state) return; @@ -740,6 +845,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->VertexProgram.PointSizeEnabled = state; break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); if (ctx->VertexProgram.TwoSideEnabled == state) return; @@ -764,6 +871,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_MAP1_VERTEX_ATTRIB13_4_NV: case GL_MAP1_VERTEX_ATTRIB14_4_NV: case GL_MAP1_VERTEX_ATTRIB15_4_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_vertex_program, cap); { const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); @@ -787,6 +896,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_MAP2_VERTEX_ATTRIB13_4_NV: case GL_MAP2_VERTEX_ATTRIB14_4_NV: case GL_MAP2_VERTEX_ATTRIB15_4_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_vertex_program, cap); { const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); @@ -798,6 +909,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) #if FEATURE_NV_fragment_program case GL_FRAGMENT_PROGRAM_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_fragment_program, cap); if (ctx->FragmentProgram.Enabled == state) return; @@ -808,6 +921,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_NV_texture_rectangle */ case GL_TEXTURE_RECTANGLE_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_texture_rectangle, cap); if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) { return; @@ -816,6 +931,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_EXT_stencil_two_side */ case GL_STENCIL_TEST_TWO_SIDE_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(EXT_stencil_two_side, cap); if (ctx->Stencil.TestTwoSide == state) return; @@ -830,6 +947,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) #if FEATURE_ARB_fragment_program case GL_FRAGMENT_PROGRAM_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(ARB_fragment_program, cap); if (ctx->FragmentProgram.Enabled == state) return; @@ -840,6 +959,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_EXT_depth_bounds_test */ case GL_DEPTH_BOUNDS_TEST_EXT: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_depth_bounds_test, cap); if (ctx->Depth.BoundsTest == state) return; @@ -848,15 +969,19 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) break; case GL_DEPTH_CLAMP: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; + CHECK_EXTENSION(ARB_depth_clamp, cap); if (ctx->Transform.DepthClamp == state) return; - CHECK_EXTENSION(ARB_depth_clamp, cap); FLUSH_VERTICES(ctx, _NEW_TRANSFORM); ctx->Transform.DepthClamp = state; break; #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(ATI_fragment_shader, cap); if (ctx->ATIFragmentShader.Enabled == state) return; @@ -867,6 +992,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_MESA_texture_array */ case GL_TEXTURE_1D_ARRAY_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(MESA_texture_array, cap); if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { return; @@ -874,6 +1001,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) break; case GL_TEXTURE_2D_ARRAY_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(MESA_texture_array, cap); if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { return; @@ -881,6 +1010,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(ARB_seamless_cube_map, cap); if (ctx->Texture.CubeMapSeamless != state) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); @@ -890,6 +1021,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) #if FEATURE_EXT_transform_feedback case GL_RASTERIZER_DISCARD: + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_transform_feedback, cap); if (ctx->RasterDiscard != state) { FLUSH_VERTICES(ctx, _NEW_RASTERIZER_DISCARD); @@ -902,7 +1035,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) * GL_PRIMITIVE_RESTART_NV (which is client state). */ case GL_PRIMITIVE_RESTART: - if (ctx->Version < 31) { + if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) { goto invalid_enum_error; } if (ctx->Array.PrimitiveRestart != state) { @@ -913,6 +1046,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL3.0 - GL_framebuffer_sRGB */ case GL_FRAMEBUFFER_SRGB_EXT: + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_framebuffer_sRGB, cap); FLUSH_VERTICES(ctx, _NEW_BUFFERS); ctx->Color.sRGBEnabled = state; @@ -920,6 +1055,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_OES_EGL_image_external */ case GL_TEXTURE_EXTERNAL_OES: + if (!_mesa_is_gles(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(OES_EGL_image_external, cap); if (!enable_texture(ctx, state, TEXTURE_EXTERNAL_BIT)) { return; @@ -1092,8 +1229,12 @@ _mesa_IsEnabled( GLenum cap ) switch (cap) { case GL_ALPHA_TEST: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Color.AlphaEnabled; case GL_AUTO_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.AutoNormal; case GL_BLEND: return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ @@ -1113,18 +1254,26 @@ _mesa_IsEnabled( GLenum cap ) return (ctx->Transform.ClipPlanesEnabled >> p) & 1; } case GL_COLOR_MATERIAL: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Light.ColorMaterialEnabled; case GL_CULL_FACE: return ctx->Polygon.CullFlag; case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; return ctx->Debug.SyncOutput; case GL_DEPTH_TEST: return ctx->Depth.Test; case GL_DITHER: return ctx->Color.DitherFlag; case GL_FOG: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Fog.Enabled; case GL_LIGHTING: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Light.Enabled; case GL_LIGHT0: case GL_LIGHT1: @@ -1134,76 +1283,142 @@ _mesa_IsEnabled( GLenum cap ) case GL_LIGHT5: case GL_LIGHT6: case GL_LIGHT7: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Light.Light[cap-GL_LIGHT0].Enabled; case GL_LINE_SMOOTH: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Line.SmoothFlag; case GL_LINE_STIPPLE: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Line.StippleFlag; case GL_INDEX_LOGIC_OP: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Color.IndexLogicOpEnabled; case GL_COLOR_LOGIC_OP: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Color.ColorLogicOpEnabled; case GL_MAP1_COLOR_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1Color4; case GL_MAP1_INDEX: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1Index; case GL_MAP1_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1Normal; case GL_MAP1_TEXTURE_COORD_1: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1TextureCoord1; case GL_MAP1_TEXTURE_COORD_2: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1TextureCoord2; case GL_MAP1_TEXTURE_COORD_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1TextureCoord3; case GL_MAP1_TEXTURE_COORD_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1TextureCoord4; case GL_MAP1_VERTEX_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1Vertex3; case GL_MAP1_VERTEX_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map1Vertex4; case GL_MAP2_COLOR_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2Color4; case GL_MAP2_INDEX: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2Index; case GL_MAP2_NORMAL: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2Normal; case GL_MAP2_TEXTURE_COORD_1: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2TextureCoord1; case GL_MAP2_TEXTURE_COORD_2: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2TextureCoord2; case GL_MAP2_TEXTURE_COORD_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2TextureCoord3; case GL_MAP2_TEXTURE_COORD_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2TextureCoord4; case GL_MAP2_VERTEX_3: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2Vertex3; case GL_MAP2_VERTEX_4: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Eval.Map2Vertex4; case GL_NORMALIZE: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Transform.Normalize; case GL_POINT_SMOOTH: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Point.SmoothFlag; case GL_POLYGON_SMOOTH: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; return ctx->Polygon.SmoothFlag; case GL_POLYGON_STIPPLE: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->Polygon.StippleFlag; case GL_POLYGON_OFFSET_POINT: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; return ctx->Polygon.OffsetPoint; case GL_POLYGON_OFFSET_LINE: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; return ctx->Polygon.OffsetLine; case GL_POLYGON_OFFSET_FILL: return ctx->Polygon.OffsetFill; case GL_RESCALE_NORMAL_EXT: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Transform.RescaleNormals; case GL_SCISSOR_TEST: return ctx->Scissor.Enabled; case GL_STENCIL_TEST: return ctx->Stencil.Enabled; case GL_TEXTURE_1D: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return is_texture_enabled(ctx, TEXTURE_1D_BIT); case GL_TEXTURE_2D: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return is_texture_enabled(ctx, TEXTURE_2D_BIT); case GL_TEXTURE_3D: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return is_texture_enabled(ctx, TEXTURE_3D_BIT); case GL_TEXTURE_GEN_S: case GL_TEXTURE_GEN_T: @@ -1211,6 +1426,10 @@ _mesa_IsEnabled( GLenum cap ) case GL_TEXTURE_GEN_Q: { const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + + if (ctx->API != API_OPENGL) + goto invalid_enum_error; + if (texUnit) { GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE; @@ -1221,6 +1440,10 @@ _mesa_IsEnabled( GLenum cap ) case GL_TEXTURE_GEN_STR_OES: { const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + + if (ctx->API != API_OPENGLES) + goto invalid_enum_error; + if (texUnit) { return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE; @@ -1230,26 +1453,44 @@ _mesa_IsEnabled( GLenum cap ) /* client-side state */ case GL_VERTEX_ARRAY: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0); case GL_NORMAL_ARRAY: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0); case GL_COLOR_ARRAY: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0); case GL_INDEX_ARRAY: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0); case GL_TEXTURE_COORD_ARRAY: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] .Enabled != 0); case GL_EDGE_FLAG_ARRAY: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0); case GL_FOG_COORDINATE_ARRAY_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(EXT_fog_coord); return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0); case GL_SECONDARY_COLOR_ARRAY_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(EXT_secondary_color); return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0); #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: + if (ctx->API != API_OPENGLES) + goto invalid_enum_error; return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0); #endif @@ -1260,39 +1501,60 @@ _mesa_IsEnabled( GLenum cap ) /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program); return ctx->Fog.ColorSumEnabled; /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Multisample.Enabled; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: return ctx->Multisample.SampleAlphaToCoverage; case GL_SAMPLE_ALPHA_TO_ONE_ARB: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; return ctx->Multisample.SampleAlphaToOne; case GL_SAMPLE_COVERAGE_ARB: return ctx->Multisample.SampleCoverage; case GL_SAMPLE_COVERAGE_INVERT_ARB: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; return ctx->Multisample.SampleCoverageInvert; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(IBM_rasterpos_clip); return ctx->Transform.RasterPositionUnclipped; /* GL_NV_point_sprite */ case GL_POINT_SPRITE_NV: + if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES) + goto invalid_enum_error; CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite) return ctx->Point.PointSprite; #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program case GL_VERTEX_PROGRAM_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); return ctx->VertexProgram.Enabled; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + /* This was added with ARB_vertex_program, but it is also used with + * GLSL vertex shaders on desktop. + */ + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); return ctx->VertexProgram.PointSizeEnabled; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); return ctx->VertexProgram.TwoSideEnabled; #endif @@ -1313,6 +1575,8 @@ _mesa_IsEnabled( GLenum cap ) case GL_VERTEX_ATTRIB_ARRAY13_NV: case GL_VERTEX_ATTRIB_ARRAY14_NV: case GL_VERTEX_ATTRIB_ARRAY15_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_vertex_program); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; @@ -1335,6 +1599,8 @@ _mesa_IsEnabled( GLenum cap ) case GL_MAP1_VERTEX_ATTRIB13_4_NV: case GL_MAP1_VERTEX_ATTRIB14_4_NV: case GL_MAP1_VERTEX_ATTRIB15_4_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_vertex_program); { const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); @@ -1356,6 +1622,8 @@ _mesa_IsEnabled( GLenum cap ) case GL_MAP2_VERTEX_ATTRIB13_4_NV: case GL_MAP2_VERTEX_ATTRIB14_4_NV: case GL_MAP2_VERTEX_ATTRIB15_4_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_vertex_program); { const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); @@ -1365,72 +1633,94 @@ _mesa_IsEnabled( GLenum cap ) #if FEATURE_NV_fragment_program case GL_FRAGMENT_PROGRAM_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_fragment_program); return ctx->FragmentProgram.Enabled; #endif /* FEATURE_NV_fragment_program */ /* GL_NV_texture_rectangle */ case GL_TEXTURE_RECTANGLE_NV: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(NV_texture_rectangle); return is_texture_enabled(ctx, TEXTURE_RECT_BIT); /* GL_EXT_stencil_two_side */ case GL_STENCIL_TEST_TWO_SIDE_EXT: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(EXT_stencil_two_side); return ctx->Stencil.TestTwoSide; #if FEATURE_ARB_fragment_program case GL_FRAGMENT_PROGRAM_ARB: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; return ctx->FragmentProgram.Enabled; #endif /* FEATURE_ARB_fragment_program */ /* GL_EXT_depth_bounds_test */ case GL_DEPTH_BOUNDS_TEST_EXT: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_depth_bounds_test); return ctx->Depth.BoundsTest; /* GL_ARB_depth_clamp */ case GL_DEPTH_CLAMP: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(ARB_depth_clamp); return ctx->Transform.DepthClamp; #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: + if (ctx->API != API_OPENGL) + goto invalid_enum_error; CHECK_EXTENSION(ATI_fragment_shader); return ctx->ATIFragmentShader.Enabled; #endif /* FEATURE_ATI_fragment_shader */ case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!_mesa_is_desktop_gl(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(ARB_seamless_cube_map); return ctx->Texture.CubeMapSeamless; #if FEATURE_EXT_transform_feedback case GL_RASTERIZER_DISCARD: + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_transform_feedback); return ctx->RasterDiscard; #endif /* GL_NV_primitive_restart */ case GL_PRIMITIVE_RESTART_NV: - if (!ctx->Extensions.NV_primitive_restart) { + if (ctx->API != API_OPENGL || !ctx->Extensions.NV_primitive_restart) { goto invalid_enum_error; } return ctx->Array.PrimitiveRestart; /* GL 3.1 primitive restart */ case GL_PRIMITIVE_RESTART: - if (ctx->Version < 31) { + if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) { goto invalid_enum_error; } return ctx->Array.PrimitiveRestart; /* GL3.0 - GL_framebuffer_sRGB */ case GL_FRAMEBUFFER_SRGB_EXT: + if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(EXT_framebuffer_sRGB); return ctx->Color.sRGBEnabled; /* GL_OES_EGL_image_external */ case GL_TEXTURE_EXTERNAL_OES: + if (!_mesa_is_gles(ctx)) + goto invalid_enum_error; CHECK_EXTENSION(OES_EGL_image_external); return is_texture_enabled(ctx, TEXTURE_EXTERNAL_BIT); |