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authorBrian Paul <[email protected]>2004-10-31 16:18:07 +0000
committerBrian Paul <[email protected]>2004-10-31 16:18:07 +0000
commitc0ebc4931a003b7b14e92c3b537b6ba76259507c (patch)
tree8e4878df5d37a4eb710f7ec316bf21e181c654d0 /src/mesa/main
parentba164c4614288f1642fc8e2f83d2895991b22d70 (diff)
Map/Unmap PBO as needed so that the texstore routines can work with
hardware-based PBOs in the future.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texstore.c143
1 files changed, 95 insertions, 48 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 8c33a0fd18c..2ca9b5941ad 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -1789,57 +1789,91 @@ _mesa_texstore_rgba_float16(STORE_PARAMS)
/**
- * Validate acces to a PBO for texture data.
- *
- * \todo If the PBO is really resident in VRAM, this won't work; the
- * device driver should check for that and do the right thing.
+ * Check if an unpack PBO is active prior to fetching a texture image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call unmap_teximage_pbo() too!
*/
static const GLvoid *
-validate_pbo_teximage( GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
+validate_pbo_teximage(GLcontext *ctx,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ const char *funcName)
{
+ GLubyte *buf;
+
if (unpack->BufferObj->Name == 0) {
/* no PBO */
return pixels;
}
- else if (_mesa_validate_pbo_access(unpack, width, height, depth, format,
- type, pixels)) {
- return ADD_POINTERS(unpack->BufferObj->Data, pixels);
+ if (!_mesa_validate_pbo_access(unpack, width, height, depth, format,
+ type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
+ return NULL;
+ }
+
+ buf = ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
+ return NULL;
}
- /* bad access! */
- return NULL;
+
+ return ADD_POINTERS(buf, pixels);
}
/**
- * Validate that unpacking compressed texture image data from a PBO
- * won't go out of bounds.
- *
- * \todo If the PBO is really resident in VRAM, this won't work; the
- * device driver should check for that and do the right thing.
+ * Check if an unpack PBO is active prior to fetching a compressed texture
+ * image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call unmap_teximage_pbo() too!
*/
static const GLvoid *
-validate_pbo_compressed_teximage(GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing)
+validate_pbo_compressed_teximage(GLcontext *ctx,
+ GLsizei imageSize, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ const char *funcName)
{
+ GLubyte *buf;
+
if (packing->BufferObj->Name == 0) {
/* not using a PBO - return pointer unchanged */
return pixels;
}
- else {
- /* using a PBO */
- if ((const GLubyte *) pixels + imageSize >
- (const GLubyte *) packing->BufferObj->Size) {
- /* out of bounds read! */
- return NULL;
- }
- /* OK! */
- return ADD_POINTERS(packing->BufferObj->Data, pixels);
+ if ((const GLubyte *) pixels + imageSize >
+ (const GLubyte *) packing->BufferObj->Size) {
+ /* out of bounds read! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
+ return NULL;
+ }
+
+ buf = ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, packing->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
+ return NULL;
}
+
+ return ADD_POINTERS(buf, pixels);
}
+/**
+ * This function must be called after either of the validate_pbo_*_teximage()
+ * functions. It unmaps the PBO buffer if it was mapped earlier.
+ */
+static void
+unmap_teximage_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack)
+{
+ if (unpack->BufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
/*
* This is the software fallback for Driver.TexImage1D()
@@ -1881,7 +1915,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
return;
}
- pixels = validate_pbo_teximage(width, 1, 1, format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, 1, 1, format, type, pixels,
+ packing, "glTexImage1D");
if (!pixels)
return;
@@ -1898,7 +1933,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
}
}
@@ -1908,6 +1942,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -1958,8 +1994,8 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
- pixels = validate_pbo_teximage(width, height, 1,
- format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, height, 1, format, type, pixels,
+ packing, "glTexImage2D");
if (!pixels)
return;
@@ -1982,7 +2018,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
}
}
@@ -1992,6 +2027,8 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -2033,8 +2070,8 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
return;
}
- pixels = validate_pbo_teximage(width, height, depth,
- format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, height, depth, format, type,
+ pixels, packing, "glTexImage3D");
if (!pixels)
return;
@@ -2060,7 +2097,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
}
}
@@ -2070,6 +2106,8 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -2087,8 +2125,8 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- pixels = validate_pbo_teximage(width, 1, 1,
- format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, 1, 1, format, type, pixels,
+ packing, "glTexSubImage1D");
if (!pixels)
return;
@@ -2105,7 +2143,6 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
}
}
@@ -2115,6 +2152,8 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -2132,8 +2171,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- pixels = validate_pbo_teximage(width, height, 1,
- format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, height, 1, format, type, pixels,
+ packing, "glTexSubImage2D");
if (!pixels)
return;
@@ -2157,7 +2196,6 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
}
}
@@ -2167,6 +2205,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -2183,8 +2223,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- pixels = validate_pbo_teximage(width, height, depth,
- format, type, pixels, packing);
+ pixels = validate_pbo_teximage(ctx, width, height, depth, format, type,
+ pixels, packing, "glTexSubImage3D");
if (!pixels)
return;
@@ -2210,7 +2250,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- return;
}
}
@@ -2220,6 +2259,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, packing);
}
@@ -2284,7 +2325,8 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
- data = validate_pbo_compressed_teximage(imageSize, data, &ctx->Unpack);
+ data = validate_pbo_compressed_teximage(ctx, imageSize, data, &ctx->Unpack,
+ "glCompressedTexImage2D");
if (!data)
return;
@@ -2298,6 +2340,8 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, &ctx->Unpack);
}
@@ -2375,7 +2419,8 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
ASSERT((xoffset & 3) == 0);
ASSERT((yoffset & 3) == 0);
- data = validate_pbo_compressed_teximage(imageSize, data, &ctx->Unpack);
+ data = validate_pbo_compressed_teximage(ctx, imageSize, data, &ctx->Unpack,
+ "glCompressedTexSubImage2D");
if (!data)
return;
@@ -2404,6 +2449,8 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
+
+ unmap_teximage_pbo(ctx, &ctx->Unpack);
}