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authorBrian Paul <[email protected]>2009-05-11 10:02:18 -0600
committerBrian Paul <[email protected]>2009-05-11 10:02:27 -0600
commit7c3d7353d7b46f5ce2b411f08f9e4c158f1610e0 (patch)
treeb469cbca326df3ebcee544e32c6a8a321b1b0e05 /src/mesa/main
parent6697311b21a65dbea9236413a3afc759a592afd7 (diff)
mesa: updated comments for _mesa_generate_mipmap()
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mipmap.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index bc8658beffe..47db2acdf06 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1478,9 +1478,12 @@ next_mipmap_level_size(GLenum target, GLint border,
/**
- * For GL_SGIX_generate_mipmap:
- * Generate a complete set of mipmaps from texObj's base-level image.
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
* Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
*/
void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,