diff options
author | Brian Paul <[email protected]> | 2010-11-02 09:56:04 -0600 |
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committer | Brian Paul <[email protected]> | 2010-11-02 09:56:04 -0600 |
commit | fc70c05dbd5af94b04cf4717253cfbd57aadf1af (patch) | |
tree | b25c2cb0b7359e7120882f101bc1cf87898780ee /src/mesa/main | |
parent | 4a9ce9b299832b4f367cc6da06f36ee20c7d0d5f (diff) |
mesa: fix aux/accum comment and error message mixups
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/renderbuffer.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index dc8bc747874..3d1a8f85923 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1766,7 +1766,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, /** - * Add a software-based accumulation renderbuffer to the given framebuffer. + * Add a software-based aux renderbuffer to the given framebuffer. * This is a helper routine for device drivers when creating a * window system framebuffer (not a user-created render/framebuffer). * Once this function is called, you can basically forget about this @@ -1795,7 +1795,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); return GL_FALSE; } |