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authorTimothy Arceri <[email protected]>2015-08-15 13:29:19 +1000
committerTimothy Arceri <[email protected]>2015-08-17 15:38:21 +1000
commite32325fc85f0d1485dec63b363c18d76f4e89714 (patch)
tree854fdaab42b1abf93166cddbea23654f707d2c5f /src/mesa/main
parenta0cea8f642688f9a51ee5cb96a3963372d14f14e (diff)
mesa: rename texture function now that its static
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/teximage.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 3a556a6ad6e..81e9e37f852 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5596,13 +5596,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
static void
-_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func)
+texture_image_multisample(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations,
+ GLboolean immutable, const char *func)
{
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK, samplesOK;
@@ -5763,10 +5763,10 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_FALSE,
- "glTexImage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage2DMultisample");
}
@@ -5783,10 +5783,10 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_FALSE,
- "glTexImage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage3DMultisample");
}
@@ -5802,10 +5802,10 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage2DMultisample");
}
void GLAPIENTRY
@@ -5821,10 +5821,10 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage3DMultisample");
}
void GLAPIENTRY
@@ -5841,10 +5841,10 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage2DMultisample");
}
void GLAPIENTRY
@@ -5862,8 +5862,8 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage3DMultisample");
}