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authorKenneth Graunke <[email protected]>2014-04-08 15:43:46 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:37 -0700
commitda22221aa365923e033a65c1fbe19ed27301d000 (patch)
tree8a5ebb22586a159dd16b6b5ce9dc582ed9ca5fc0 /src/mesa/main
parentf00a6483e997e8377b62940e6cbe8f750272e3e9 (diff)
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index e41dcefb0c6..66c18fa1670 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- while (do_common_optimization(p.shader->ir, false, false, 32, options,
+ while (do_common_optimization(p.shader->ir, false, false, options,
ctx->Const.NativeIntegers))
;
reparent_ir(p.shader->ir, p.shader->ir);