diff options
author | Kenneth Graunke <[email protected]> | 2016-07-21 16:48:05 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-07-21 21:31:57 -0700 |
commit | cb7077312954299fb1febed5b016190c00cccfa0 (patch) | |
tree | 5c8b231b3f09b30213e1256ec7cf632654817431 /src/mesa/main | |
parent | be1c53d2cf2b12655ff69caac49cca75a55e63e0 (diff) |
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
The GL_EXT_texture_format_BGRA8888 extension specification defines a
GL_BGRA_EXT unsized internal format (which is a little odd - usually
BGRA is a pixel transfer format). The extension is written against
the ES 1.0 specification, so it's a little hard to map, but I believe
it's effectively adding it to the table used here, so we should allow
it here as well.
Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true),
so we don't need to check if it's enabled here.
This fixes mipmap generation in Skia and ChromeOS.
Signed-off-by: Kenneth Graunke <[email protected]>
References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371
Reviewed-by: Ian Romanick <[email protected]>
Reported-by: Stéphane Marchesin <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/genmipmap.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/genmipmap.c b/src/mesa/main/genmipmap.c index 5e780c97ca8..c952c4fda54 100644 --- a/src/mesa/main/genmipmap.c +++ b/src/mesa/main/genmipmap.c @@ -85,10 +85,15 @@ _mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx, * not specified with an unsized internal format from table 8.3 or a * sized internal format that is both color-renderable and * texture-filterable according to table 8.10." + * + * GL_EXT_texture_format_BGRA8888 adds a GL_BGRA_EXT unsized internal + * format, and includes it in a very similar looking table. So we + * include it here as well. */ return internalformat == GL_RGBA || internalformat == GL_RGB || internalformat == GL_LUMINANCE_ALPHA || internalformat == GL_LUMINANCE || internalformat == GL_ALPHA || + internalformat == GL_BGRA_EXT || (_mesa_is_es3_color_renderable(internalformat) && _mesa_is_es3_texture_filterable(ctx, internalformat)); } |