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authorBrian Paul <[email protected]>2006-10-17 21:12:32 +0000
committerBrian Paul <[email protected]>2006-10-17 21:12:32 +0000
commitc2074645cd23e23ff86ed7f0a71845a3209f0bea (patch)
treef7507151f192093c0ada2e8764702d448c9f660c /src/mesa/main
parente9d7190bb2b1bf3a057e27ecd7e79302360961a1 (diff)
Move struct atifs_machine into s_atifragshader.c
Add support for runtime colorbuffer types.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b7ab0bc36f5..bedc8605992 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1989,17 +1989,6 @@ struct atifs_instruction;
struct atifs_setupinst;
/**
- * State for executing ATI fragment shader.
- */
-struct atifs_machine
-{
- GLfloat Registers[6][4]; /** six temporary registers */
- GLfloat PrevPassRegisters[6][4];
- GLfloat Inputs[2][4]; /** Primary, secondary input colors */
-};
-
-
-/**
* ATI fragment shader
*/
struct ati_fragment_shader
@@ -2029,7 +2018,6 @@ struct gl_ati_fragment_shader_state
GLboolean _Enabled; /** enabled and valid shader? */
GLboolean Compiling;
GLfloat GlobalConstants[8][4];
- struct atifs_machine Machine; /* machine state */
struct ati_fragment_shader *Current;
};