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authorBrian Paul <[email protected]>2012-01-31 18:24:07 -0700
committerBrian Paul <[email protected]>2012-02-01 07:11:44 -0700
commita1471e4877515e2ce4fcc129c4ce26f5c306b193 (patch)
tree25d93b6fcd922a54ff36e7c08ea22ee1959f5746 /src/mesa/main
parent361cd53a77dd48fbf2a0321446c0b7c07365bff9 (diff)
mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)
This fixes a dangling texture object pointer bug hit via wglShareLists(). When we push the GL_TEXTURE_BIT state we may push references to the default texture objects which are owned by the gl_shared_state object. We don't want to accidentally delete that shared state while the attribute stack references shared objects. So keep a reference to it. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b8309edbec7..846da35e9d6 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -47,6 +47,7 @@
#include "multisample.h"
#include "points.h"
#include "polygon.h"
+#include "shared.h"
#include "scissor.h"
#include "stencil.h"
#include "texenv.h"
@@ -165,6 +166,13 @@ struct texture_state
* deleted while saved in the attribute stack).
*/
struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+
+ /* We need to keep a reference to the shared state. That's where the
+ * default texture objects are kept. We don't want that state to be
+ * freed while the attribute stack contains pointers to any default
+ * texture objects.
+ */
+ struct gl_shared_state *SharedRef;
};
@@ -437,6 +445,8 @@ _mesa_PushAttrib(GLbitfield mask)
}
}
+ _mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared);
+
_mesa_unlock_context_textures(ctx);
save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
@@ -806,6 +816,8 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
+ _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL);
+
_mesa_unlock_context_textures(ctx);
}
@@ -1604,6 +1616,7 @@ _mesa_free_attrib_data(struct gl_context *ctx)
_mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
}
}
+ _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL);
}
else {
/* any other chunks of state that requires special handling? */