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authorBrian Paul <[email protected]>2009-05-22 09:35:02 -0600
committerBrian Paul <[email protected]>2009-05-22 09:35:02 -0600
commit995456f9305593005f8466520314ee087f3d422a (patch)
tree0e94c4247d38edd7e6fa3a5898c6286a34a60166 /src/mesa/main
parent42b747e57d4487ee4f0049ab6835b56f22890e97 (diff)
mesa: allow GL_BITMAP type in _mesa_image_image_stride()
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/image.c36
1 files changed, 23 insertions, 13 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index ddae456fa12..332febf91f9 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -755,12 +756,20 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
GLint width, GLint height,
GLenum format, GLenum type )
{
+ GLint bytesPerRow, bytesPerImage, remainder;
+
ASSERT(packing);
- ASSERT(type != GL_BITMAP);
- {
+ if (type == GL_BITMAP) {
+ if (packing->RowLength == 0) {
+ bytesPerRow = (width + 7) / 8;
+ }
+ else {
+ bytesPerRow = (packing->RowLength + 7) / 8;
+ }
+ }
+ else {
const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint bytesPerRow, bytesPerImage, remainder;
if (bytesPerPixel <= 0)
return -1; /* error */
@@ -770,17 +779,18 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
else {
bytesPerRow = bytesPerPixel * packing->RowLength;
}
- remainder = bytesPerRow % packing->Alignment;
- if (remainder > 0)
- bytesPerRow += (packing->Alignment - remainder);
+ }
- if (packing->ImageHeight == 0)
- bytesPerImage = bytesPerRow * height;
- else
- bytesPerImage = bytesPerRow * packing->ImageHeight;
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
- return bytesPerImage;
- }
+ if (packing->ImageHeight == 0)
+ bytesPerImage = bytesPerRow * height;
+ else
+ bytesPerImage = bytesPerRow * packing->ImageHeight;
+
+ return bytesPerImage;
}