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authorNicolai Hähnle <[email protected]>2017-04-13 21:06:11 +0200
committerNicolai Hähnle <[email protected]>2017-04-19 08:09:57 +0200
commit756e9ebbdd84018382908d3556973a62dbda09ca (patch)
treef67357b52d8425cf3b7f9d02cc9840e29922862e /src/mesa/main
parentea9a8940cadb30ac8d72a26b82bdb54872c0e199 (diff)
mesa: extract need_xfb_remaining_prims_check
The same logic needs to be applied to glMultiDrawArrays. Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_validate.c48
1 files changed, 28 insertions, 20 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 8f834324ad4..2e1829bb13a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -816,25 +816,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
"glDrawRangeElements");
}
+
static bool
-validate_draw_arrays(struct gl_context *ctx, const char *func,
- GLenum mode, GLsizei count, GLsizei numInstances)
+need_xfb_remaining_prims_check(const struct gl_context *ctx)
{
- struct gl_transform_feedback_object *xfb_obj
- = ctx->TransformFeedback.CurrentObject;
- FLUSH_CURRENT(ctx, 0);
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
- return false;
- }
-
- if (!_mesa_valid_prim_mode(ctx, mode, func))
- return false;
-
- if (!check_valid_to_render(ctx, func))
- return false;
-
/* From the GLES3 specification, section 2.14.2 (Transform Feedback
* Primitive Capture):
*
@@ -862,9 +847,32 @@ validate_draw_arrays(struct gl_context *ctx, const char *func,
* is removed and replaced with the GL behavior (primitives are not
* written and the corresponding counter is not updated)..."
*/
- if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
- !_mesa_has_OES_geometry_shader(ctx) &&
- !_mesa_has_OES_tessellation_shader(ctx)) {
+ return _mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) &&
+ !_mesa_has_OES_geometry_shader(ctx) &&
+ !_mesa_has_OES_tessellation_shader(ctx);
+}
+
+
+static bool
+validate_draw_arrays(struct gl_context *ctx, const char *func,
+ GLenum mode, GLsizei count, GLsizei numInstances)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", func);
+ return false;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, func))
+ return false;
+
+ if (!check_valid_to_render(ctx, func))
+ return false;
+
+ if (need_xfb_remaining_prims_check(ctx)) {
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,