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authorBas Nieuwenhuizen <[email protected]>2016-05-05 22:25:01 +0200
committerBas Nieuwenhuizen <[email protected]>2016-05-06 21:40:17 +0200
commit6291f19f71d660b82cc16ca6af9da66f8fa33956 (patch)
treefdf3d4cb56d626f387bf36067daa871f28878f1f /src/mesa/main
parenta1f698881e13a4993e958815b79f8150d48e2739 (diff)
radeonsi: Compute correct LDS size for fragment shaders.
No sure where the 36 came from, but we clearly need at least 48 bytes per attribute per primitive. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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