diff options
author | Anuj Phogat <[email protected]> | 2012-01-25 19:05:45 -0800 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2012-02-01 18:49:22 -0800 |
commit | 15986d21ebaaeedb234b066edba5cf7f6ea87a3c (patch) | |
tree | 0112fb0c7e701358ed097567f15a524dc8cb3d47 /src/mesa/main | |
parent | cff0eac702e0070d4d7f0e2ae5f785ec10597d4d (diff) |
mesa: fix maximum allowed proxy texture size condition
width, height parameter in glTexImage2D() includes: texture image
width + 2 * border (if any). So when doing the texture size check
in _mesa_test_proxy_teximage() width and height should not exceed
maximum supported size for target texture type.
i.e. 1 << (ctx->Const.MaxTextureLevels - 1)
Texture border is anyway stripped out before it is given to intel
or gallium drivers.
This patch fixes Intel oglconform test case: max_values
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970
Note: This is a candidate for mesa 8.0 branch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/teximage.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d11425d5ea9..018aca0634c 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1179,7 +1179,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, switch (target) { case GL_PROXY_TEXTURE_1D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; @@ -1191,9 +1191,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_2D: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) + if (height < 2 * border || height > maxSize) return GL_FALSE; if (level >= ctx->Const.MaxTextureLevels) return GL_FALSE; @@ -1207,11 +1207,11 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_3D: maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) + if (height < 2 * border || height > maxSize) return GL_FALSE; - if (depth < 2 * border || depth > 2 + maxSize) + if (depth < 2 * border || depth > maxSize) return GL_FALSE; if (level >= ctx->Const.Max3DTextureLevels) return GL_FALSE; @@ -1237,9 +1237,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_CUBE_MAP_ARB: maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) + if (height < 2 * border || height > maxSize) return GL_FALSE; if (level >= ctx->Const.MaxCubeTextureLevels) return GL_FALSE; @@ -1253,7 +1253,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_1D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; @@ -1267,9 +1267,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, case GL_PROXY_TEXTURE_2D_ARRAY_EXT: maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) + if (width < 2 * border || width > maxSize) return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) + if (height < 2 * border || height > maxSize) return GL_FALSE; if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) return GL_FALSE; |