diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 10:10:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | f5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch) | |
tree | 135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/mesa/main | |
parent | f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff) |
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify
the code.
Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e4be2ea9a3a..0301eb57f8f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2000,6 +2000,7 @@ struct gl_program GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; struct gl_uniform_block **UniformBlocks; + struct gl_uniform_block **ShaderStorageBlocks; union { struct { @@ -2384,8 +2385,6 @@ struct gl_linked_shader */ unsigned num_combined_uniform_components; - struct gl_uniform_block **ShaderStorageBlocks; - struct exec_list *ir; struct exec_list *packed_varyings; struct exec_list *fragdata_arrays; |