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authorTimothy Arceri <[email protected]>2016-11-05 10:10:02 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:41 +1100
commitf5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch)
tree135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/mesa/main
parentf62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff)
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e4be2ea9a3a..0301eb57f8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2000,6 +2000,7 @@ struct gl_program
GLenum ImageAccess[MAX_IMAGE_UNIFORMS];
struct gl_uniform_block **UniformBlocks;
+ struct gl_uniform_block **ShaderStorageBlocks;
union {
struct {
@@ -2384,8 +2385,6 @@ struct gl_linked_shader
*/
unsigned num_combined_uniform_components;
- struct gl_uniform_block **ShaderStorageBlocks;
-
struct exec_list *ir;
struct exec_list *packed_varyings;
struct exec_list *fragdata_arrays;