diff options
author | Brian Paul <[email protected]> | 2009-09-29 10:22:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-09-29 10:38:02 -0600 |
commit | cb0de06301cd086a02ca709917819119dc1a8fd9 (patch) | |
tree | a77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/main | |
parent | c7aee65bb96df3f8e8421b5125dca84c028e9073 (diff) |
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op
shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d7bf7689f3c..d0050646454 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2066,6 +2066,8 @@ struct gl_shader_program #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ /** |