diff options
author | Kenneth Graunke <[email protected]> | 2014-03-01 00:11:18 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-03-02 13:37:09 -0800 |
commit | c95ec27a4afbc43a226c3be2892598500ab906f7 (patch) | |
tree | 0d50c64f57f1847677fff4664c8175ff7994c8f7 /src/mesa/main | |
parent | 3f37dd913f3461fb197e878739a269e639852667 (diff) |
mesa: Move MESA_GLSL=dump output to stderr.
i965 recently moved debug printfs to use stderr, including ones which
trigger on MESA_GLSL=dump. This resulted in scrambled output.
For drivers using ir_to_mesa, print_program was already using stderr,
yet all the code around it was using stdout.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaderapi.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index cbf83900d72..e2f3462af2b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -838,9 +838,10 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) sh->CompileStatus = GL_FALSE; } else { if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_shader_stage_to_string(sh->Stage), sh->Name); - printf("%s\n", sh->Source); + fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_shader_stage_to_string(sh->Stage), sh->Name); + fprintf(stderr, "%s\n", sh->Source); + fflush(stderr); } /* this call will set the shader->CompileStatus field to indicate if @@ -854,16 +855,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (ctx->Shader.Flags & GLSL_DUMP) { if (sh->CompileStatus) { - printf("GLSL IR for shader %d:\n", sh->Name); - _mesa_print_ir(stdout, sh->ir, NULL); - printf("\n\n"); + fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name); + _mesa_print_ir(stderr, sh->ir, NULL); + fprintf(stderr, "\n\n"); } else { - printf("GLSL shader %d failed to compile.\n", sh->Name); + fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name); } if (sh->InfoLog && sh->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", sh->Name); - printf("%s\n", sh->InfoLog); + fprintf(stderr, "GLSL shader %d info log:\n", sh->Name); + fprintf(stderr, "%s\n", sh->InfoLog); } + fflush(stderr); } } |