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authorKenneth Graunke <[email protected]>2015-05-31 16:02:36 -0700
committerKenneth Graunke <[email protected]>2019-07-12 21:58:40 -0700
commitaa139210792b8380ae937e932248ee0aba6a0e4c (patch)
tree61279c46f5df2573fe5615e8a0855193e12cc3ad /src/mesa/main
parent974fabe810cad996cdf0c1acbcd1cba6e04f7357 (diff)
mesa: Port errors.c to util/list.h instead of simple_list.
There is widespread consensus that simple_list should go away. This patch converts one more use to the modern kernel-style list. Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/debug_output.c49
1 files changed, 18 insertions, 31 deletions
diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
index b2a4fb5c2da..cd08015b73f 100644
--- a/src/mesa/main/debug_output.c
+++ b/src/mesa/main/debug_output.c
@@ -33,7 +33,7 @@
#include "mtypes.h"
#include "version.h"
#include "util/hash_table.h"
-#include "util/simple_list.h"
+#include "util/list.h"
static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
@@ -45,7 +45,7 @@ static GLuint NextDynamicID = 1;
*/
struct gl_debug_element
{
- struct simple_node link;
+ struct list_head link;
GLuint ID;
/* at which severity levels (mesa_debug_severity) is the message enabled */
@@ -55,7 +55,7 @@ struct gl_debug_element
struct gl_debug_namespace
{
- struct simple_node Elements;
+ struct list_head Elements;
GLbitfield DefaultState;
};
@@ -250,7 +250,7 @@ debug_message_store(struct gl_debug_message *msg,
static void
debug_namespace_init(struct gl_debug_namespace *ns)
{
- make_empty_list(&ns->Elements);
+ list_inithead(&ns->Elements);
/* Enable all the messages with severity HIGH or MEDIUM by default */
ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
@@ -261,24 +261,18 @@ debug_namespace_init(struct gl_debug_namespace *ns)
static void
debug_namespace_clear(struct gl_debug_namespace *ns)
{
- struct simple_node *node, *tmp;
-
- foreach_s(node, tmp, &ns->Elements)
- free(node);
+ list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements, link)
+ free(elem);
}
static bool
debug_namespace_copy(struct gl_debug_namespace *dst,
const struct gl_debug_namespace *src)
{
- struct simple_node *node;
-
dst->DefaultState = src->DefaultState;
- make_empty_list(&dst->Elements);
- foreach(node, &src->Elements) {
- const struct gl_debug_element *elem =
- (const struct gl_debug_element *) node;
+ list_inithead(&dst->Elements);
+ list_for_each_entry(struct gl_debug_element, elem, &src->Elements, link) {
struct gl_debug_element *copy;
copy = malloc(sizeof(*copy));
@@ -289,7 +283,7 @@ debug_namespace_copy(struct gl_debug_namespace *dst,
copy->ID = elem->ID;
copy->State = elem->State;
- insert_at_tail(&dst->Elements, &copy->link);
+ list_addtail(&copy->link, &dst->Elements);
}
return true;
@@ -305,11 +299,9 @@ debug_namespace_set(struct gl_debug_namespace *ns,
const uint32_t state = (enabled) ?
((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
struct gl_debug_element *elem = NULL;
- struct simple_node *node;
/* find the element */
- foreach(node, &ns->Elements) {
- struct gl_debug_element *tmp = (struct gl_debug_element *) node;
+ list_for_each_entry(struct gl_debug_element, tmp, &ns->Elements, link) {
if (tmp->ID == id) {
elem = tmp;
break;
@@ -319,7 +311,7 @@ debug_namespace_set(struct gl_debug_namespace *ns,
/* we do not need the element if it has the default state */
if (ns->DefaultState == state) {
if (elem) {
- remove_from_list(&elem->link);
+ list_del(&elem->link);
free(elem);
}
return true;
@@ -331,7 +323,7 @@ debug_namespace_set(struct gl_debug_namespace *ns,
return false;
elem->ID = id;
- insert_at_tail(&ns->Elements, &elem->link);
+ list_addtail(&elem->link, &ns->Elements);
}
elem->State = state;
@@ -349,14 +341,13 @@ debug_namespace_set_all(struct gl_debug_namespace *ns,
enum mesa_debug_severity severity,
bool enabled)
{
- struct simple_node *node, *tmp;
uint32_t mask, val;
/* set all elements to the same state */
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
debug_namespace_clear(ns);
- make_empty_list(&ns->Elements);
+ list_inithead(&ns->Elements);
return;
}
@@ -365,13 +356,12 @@ debug_namespace_set_all(struct gl_debug_namespace *ns,
ns->DefaultState = (ns->DefaultState & ~mask) | val;
- foreach_s(node, tmp, &ns->Elements) {
- struct gl_debug_element *elem = (struct gl_debug_element *) node;
-
+ list_for_each_entry_safe(struct gl_debug_element, elem, &ns->Elements,
+ link) {
elem->State = (elem->State & ~mask) | val;
if (elem->State == ns->DefaultState) {
- remove_from_list(node);
- free(node);
+ list_del(&elem->link);
+ free(elem);
}
}
}
@@ -383,13 +373,10 @@ static bool
debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
enum mesa_debug_severity severity)
{
- struct simple_node *node;
uint32_t state;
state = ns->DefaultState;
- foreach(node, &ns->Elements) {
- struct gl_debug_element *elem = (struct gl_debug_element *) node;
-
+ list_for_each_entry(struct gl_debug_element, elem, &ns->Elements, link) {
if (elem->ID == id) {
state = elem->State;
break;