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authorIan Romanick <[email protected]>2013-09-10 09:21:56 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:43 -0500
commita384238c3dbcc89f7acc51027b123e50d2d3ae60 (patch)
tree7de9eb1d948c15c6d744b6c6e32b32e1ce03fc5a /src/mesa/main
parentd38765f3c8fbd473b949177cc9698b2cd459902c (diff)
mesa: Track per-stage shader input and output limits independently
In OpenGL 3.2 these are independently queryable. In addition, the spec has different minimum-maximums for various values. GL_MAX_VERTEX_OUTPUT_COMPONENTS is 64, but GL_MAX_GEOMETRY_OUTPUT_COMPONENTS (and GL_MAX_FRAGMENT_INPUT_COMPONENTS) is 128. In OpenGL ES 3.0 these are also independently queryable. The spec has different minimum-maximums for various values. GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. None of these values are used yet. I have just added space to the structures. Future patches will add users and eventually remove some old fields. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]> Cc: Zack Rusin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6d700ece89e..9f921c4d9fa 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2832,6 +2832,30 @@ struct gl_program_constants
GLuint MaxNativeParameters;
/* For shaders */
GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */
+
+ /**
+ * \name Per-stage input / output limits
+ *
+ * Previous to OpenGL 3.2, the intrastage data limits were advertised with
+ * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
+ * ES). This is stored as \c gl_constants::MaxVarying.
+ *
+ * Starting with OpenGL 3.2, the limits are advertised with per-stage
+ * variables. Each stage as a certain number of outputs that it can feed
+ * to the next stage and a certain number inputs that it can consume from
+ * the previous stage.
+ *
+ * Vertex shader inputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
+ *
+ * Fragment shader outputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
+ */
+ /*@{*/
+ GLuint MaxInputComponents;
+ GLuint MaxOutputComponents;
+ /*@}*/
+
/* ES 2.0 and GL_ARB_ES2_compatibility */
struct gl_precision LowFloat, MediumFloat, HighFloat;
struct gl_precision LowInt, MediumInt, HighInt;