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authorTimothy Arceri <[email protected]>2016-11-22 18:25:20 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit66a6050ad8a56d4d04624870e6845579bd0581b2 (patch)
tree5c1ab139a67ea03330a16576ce2c4c72a1e4e726 /src/mesa/main
parentcc7ecce2533667e4ce958ffc3e128974ec2d5b15 (diff)
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
This is never used in gl_linked_shader other than as a temp during linking so just use a temp instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cb35aa1c95c..cbf2e958113 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2243,7 +2243,6 @@ struct gl_subroutine_function
struct gl_shader_info
{
bool uses_gl_fragcoord;
- bool redeclares_gl_fragcoord;
bool PostDepthCoverage;
bool InnerCoverage;
@@ -2435,6 +2434,8 @@ struct gl_shader
bool ARB_fragment_coord_conventions_enable;
+ bool redeclares_gl_fragcoord;
+
struct gl_shader_info info;
};