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authorMarek Olšák <[email protected]>2012-04-23 18:20:56 +0200
committerMarek Olšák <[email protected]>2012-05-08 15:57:51 +0200
commit50f7e75f9e945cfbb2ae868cc961a2205a0b6e73 (patch)
treed55b1c38416040b9df653df6327dbaa0e82866fc /src/mesa/main
parenta7ac9c9c7dc7401ca6143d1e7476df5e3c2758b7 (diff)
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2b709ded683..9f1a2263f54 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1636,6 +1636,11 @@ struct gl_array_attrib
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
+
+ /**
+ * Vertex arrays as consumed by a driver.
+ * The array pointer is set up only by the VBO module. */
+ const struct gl_client_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */
};