diff options
author | Carl Worth <[email protected]> | 2012-12-13 12:47:56 -0800 |
---|---|---|
committer | Carl Worth <[email protected]> | 2013-01-15 13:34:01 -0800 |
commit | 3dd76f7168bba6123c9ac5e2442b8c811f40399f (patch) | |
tree | 1a404f69a4ca4c5b9b9085bad4a5b9af4872e41d /src/mesa/main | |
parent | c7df9c0e12e000f3d2fd57ebb3072f4afbda8579 (diff) |
queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()
This flag allows for the specified behavior that GenQueries reserves a name,
but does not associate an object with it until BeginQuery. We allocate the
object immediately with the new EverBound flag set to false, and then set the
flag to true at the time of BeginQuery.
This allows us to implement a conformant IsQuery function by checking the
state of the new EverBound flag.
This fixes the following es3conform tests:
occlusion_query_genqueries
occlusion_query_is_query_nonzero
and the following piglit test:
occlusion_query_lifetime
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/queryobj.c | 21 |
2 files changed, 19 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8904b13d984..8a3b2a4ffa2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2523,6 +2523,7 @@ struct gl_query_object GLuint64EXT Result; /**< the counter */ GLboolean Active; /**< inside Begin/EndQuery */ GLboolean Ready; /**< result is ready? */ + GLboolean EverBound;/**< has query object ever been bound */ }; diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index b482b1518de..c48ba5be621 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -56,6 +56,14 @@ _mesa_new_query_object(struct gl_context *ctx, GLuint id) * 2.13). */ q->Ready = GL_TRUE; + + /* OpenGL 3.1 ยง 2.13 says about GenQueries, "These names are marked as + * used, but no object is associated with them until the first time they + * are used by BeginQuery." Since our implementation actually does + * allocate an object at this point, use a flag to indicate that this + * object has not yet been bound so should not be considered a query. + */ + q->EverBound = GL_FALSE; } return q; } @@ -257,16 +265,22 @@ _mesa_DeleteQueries(GLsizei n, const GLuint *ids) GLboolean GLAPIENTRY _mesa_IsQuery(GLuint id) { + struct gl_query_object *q; + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glIsQuery(%u)\n", id); - if (id && _mesa_lookup_query_object(ctx, id)) - return GL_TRUE; - else + if (id == 0) return GL_FALSE; + + q = _mesa_lookup_query_object(ctx, id); + if (q == NULL) + return GL_FALSE; + + return q->EverBound; } static GLboolean @@ -359,6 +373,7 @@ _mesa_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) q->Active = GL_TRUE; q->Result = 0; q->Ready = GL_FALSE; + q->EverBound = GL_TRUE; /* XXX should probably refcount query objects */ *bindpt = q; |