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authorKenneth Graunke <[email protected]>2012-12-02 22:30:45 -0800
committerKenneth Graunke <[email protected]>2012-12-03 17:59:28 -0800
commit32c6db3978e89e61660d9479d7548cb7a5e04ba2 (patch)
tree70248d594ff2d0f95d251edcdf5338f7079b48af /src/mesa/main
parent3ac97c6ccc06c877d36775885270924c0e750492 (diff)
mesa: Disable GL_NV_primitive_restart extension in core contexts.
The NV formulation of primitive restart is turned on/off with glEnableClientState/glDisableClientState. These two functions don't exist in core contexts, which mean that GL_NV_primitive_restart is essentially useless...even broken. However, leaving it on causes oglconform's primitive-restart-nv tests to run in OpenGL 3.1 contexts, which results in them all failing. This patch causes 29 subtests to go from "fail" to "not run". NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 9e23a66d71e..5fbfe2595db 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -308,7 +308,7 @@ static const struct extension extension_table[] = {
{ "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 },
{ "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
{ "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
- { "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
+ { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
{ "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
{ "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
{ "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },