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authorEmil Velikov <[email protected]>2016-01-18 10:47:13 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:20 +0000
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch)
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/mesa/main
parent2f86383091bde24a2a0b90a43c11a13165f8c397 (diff)
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 15dd1ca7cdf..f3102dc21e3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -42,7 +42,7 @@
#include "main/config.h"
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
-#include "glsl/nir/shader_enums.h"
+#include "compiler/shader_enums.h"
#include "main/formats.h" /* MESA_FORMAT_COUNT */