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authorMarek Olšák <[email protected]>2017-11-16 01:46:40 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commita7882013d3e788a76cce638704c02b7bea0e67a1 (patch)
treec4205060362d8f7e8ac9d82254eea6c2822d570d /src/mesa/main
parentd7550d783abc9a7bcfeee34aea2f03d2fc9db69a (diff)
mesa: reduce the size of gl_viewport_attrib
All drivers convert these to float, so there is no reason to use double. The piglit test that expects double precision from glGet will be adjusted not to require it (there is a piglit patch). gl_context::ViewportArray: 512 -> 384 bytes Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d8cb8f832c3..a589bd4bb29 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1407,7 +1407,7 @@ struct gl_viewport_attrib
{
GLfloat X, Y; /**< position */
GLfloat Width, Height; /**< size */
- GLdouble Near, Far; /**< Depth buffer range */
+ GLfloat Near, Far; /**< Depth buffer range */
};