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authorEric Anholt <[email protected]>2011-04-15 11:06:36 -0700
committerEric Anholt <[email protected]>2011-04-18 11:19:53 -0700
commit91226ce6487e9ea9c21f5a269f63cf98affa8ef4 (patch)
tree3968f254bcbaf631e7e6671af55a9a9bb6d7682f /src/mesa/main
parent641dd899bd485c194c20a871633797a47e4f912d (diff)
mesa: Remove renderbuffer deletion debug field.
It has presumably served its purpose by now, and other object deletion doesn't do this. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/renderbuffer.c5
2 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9e2905ab2b1..6ca7405b5cb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2406,8 +2406,6 @@ struct gl_shared_state
*/
struct gl_renderbuffer
{
-#define RB_MAGIC 0xaabbccdd
- int Magic; /** XXX TEMPORARY DEBUG INFO */
_glthread_Mutex Mutex; /**< for thread safety */
GLuint ClassID; /**< Useful for drivers */
GLuint Name;
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index e6d5fe4bff1..84c5f275f98 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1395,7 +1395,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
{
_glthread_INIT_MUTEX(rb->Mutex);
- rb->Magic = RB_MAGIC;
rb->ClassID = 0;
rb->Name = name;
rb->RefCount = 0;
@@ -1970,9 +1969,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_renderbuffer *oldRb = *ptr;
- assert(oldRb->Magic == RB_MAGIC);
_glthread_LOCK_MUTEX(oldRb->Mutex);
- assert(oldRb->Magic == RB_MAGIC);
ASSERT(oldRb->RefCount > 0);
oldRb->RefCount--;
/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
@@ -1980,7 +1977,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
if (deleteFlag) {
- oldRb->Magic = 0; /* now invalid memory! */
oldRb->Delete(oldRb);
}
@@ -1989,7 +1985,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
assert(!*ptr);
if (rb) {
- assert(rb->Magic == RB_MAGIC);
/* reference new renderbuffer */
_glthread_LOCK_MUTEX(rb->Mutex);
rb->RefCount++;