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authorChia-I Wu <[email protected]>2014-04-23 13:32:10 +0800
committerChia-I Wu <[email protected]>2014-04-27 10:06:21 +0800
commite412305f9f05956c21a7f97ada2d4795107e0203 (patch)
tree3f729bde44eb776659a11072dd033496161f3b71 /src/mesa/main
parentcf61ea3029b7c9a3e334ea7f1b45844fad2d0a77 (diff)
mesa: clean up debug message log
Remove NextMsgLength, and move members of struct gl_debug_state that belong to the message log to a new struct, gl_debug_log. Rename gl_debug_msg to gl_debug_message. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/errors.c78
1 files changed, 42 insertions, 36 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 1993744a790..774575229c5 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -51,7 +51,7 @@ struct gl_debug_severity
* An error, warning, or other piece of debug information for an application
* to consume via GL_ARB_debug_output/GL_KHR_debug.
*/
-struct gl_debug_msg
+struct gl_debug_message
{
enum mesa_debug_source source;
enum mesa_debug_type type;
@@ -61,6 +61,15 @@ struct gl_debug_msg
GLcharARB *message;
};
+/**
+ * Debug message log. It works like a ring buffer.
+ */
+struct gl_debug_log {
+ struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
+ GLint NextMessage;
+ GLint NumMessages;
+};
+
struct gl_debug_namespace
{
struct _mesa_HashTable *IDs;
@@ -75,15 +84,13 @@ struct gl_debug_state
const void *CallbackData;
GLboolean SyncOutput;
GLboolean DebugOutput;
+
+ struct gl_debug_log Log;
+
GLboolean Defaults[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SEVERITY_COUNT][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
struct gl_debug_namespace Namespaces[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
- struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
- struct gl_debug_msg DebugGroupMsgs[MAX_DEBUG_GROUP_STACK_DEPTH];
+ struct gl_debug_message DebugGroupMsgs[MAX_DEBUG_GROUP_STACK_DEPTH];
GLint GroupStackDepth;
- GLint NumMessages;
- GLint NextMsg;
- GLint NextMsgLength; /* redundant, but copied here from Log[NextMsg].length
- for the sake of the offsetof() code in get.c */
};
static char out_of_memory[] = "Debugging error: out of memory";
@@ -221,7 +228,7 @@ enum {
};
static void
-debug_message_clear(struct gl_debug_msg *msg)
+debug_message_clear(struct gl_debug_message *msg)
{
if (msg->message != (char*)out_of_memory)
free(msg->message);
@@ -230,7 +237,7 @@ debug_message_clear(struct gl_debug_msg *msg)
}
static void
-debug_message_store(struct gl_debug_msg *msg,
+debug_message_store(struct gl_debug_message *msg,
enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity,
@@ -516,34 +523,34 @@ debug_log_message(struct gl_debug_state *debug,
enum mesa_debug_severity severity,
GLsizei len, const char *buf)
{
+ struct gl_debug_log *log = &debug->Log;
GLint nextEmpty;
- struct gl_debug_msg *emptySlot;
+ struct gl_debug_message *emptySlot;
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
- if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
+ if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
- nextEmpty = (debug->NextMsg + debug->NumMessages)
- % MAX_DEBUG_LOGGED_MESSAGES;
- emptySlot = &debug->Log[nextEmpty];
+ nextEmpty = (log->NextMessage + log->NumMessages)
+ % MAX_DEBUG_LOGGED_MESSAGES;
+ emptySlot = &log->Messages[nextEmpty];
debug_message_store(emptySlot, source, type,
id, severity, len, buf);
- if (debug->NumMessages == 0)
- debug->NextMsgLength = debug->Log[debug->NextMsg].length;
-
- debug->NumMessages++;
+ log->NumMessages++;
}
/**
* Return the oldest debug message out of the log.
*/
-static const struct gl_debug_msg *
+static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state *debug)
{
- return (debug->NumMessages) ? &debug->Log[debug->NextMsg] : NULL;
+ const struct gl_debug_log *log = &debug->Log;
+
+ return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
}
/**
@@ -552,23 +559,23 @@ debug_fetch_message(const struct gl_debug_state *debug)
static void
debug_delete_messages(struct gl_debug_state *debug, unsigned count)
{
- if (count > debug->NumMessages)
- count = debug->NumMessages;
+ struct gl_debug_log *log = &debug->Log;
+
+ if (count > log->NumMessages)
+ count = log->NumMessages;
while (count--) {
- struct gl_debug_msg *msg = &debug->Log[debug->NextMsg];
+ struct gl_debug_message *msg = &log->Messages[log->NextMessage];
- assert(msg->length > 0 && msg->length == debug->NextMsgLength);
debug_message_clear(msg);
- debug->NumMessages--;
- debug->NextMsg++;
- debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
- debug->NextMsgLength = debug->Log[debug->NextMsg].length;
+ log->NumMessages--;
+ log->NextMessage++;
+ log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
}
}
-static struct gl_debug_msg *
+static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state *debug)
{
return &debug->DebugGroupMsgs[debug->GroupStackDepth];
@@ -698,10 +705,11 @@ _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
val = debug->SyncOutput;
break;
case GL_DEBUG_LOGGED_MESSAGES:
- val = debug->NumMessages;
+ val = debug->Log.NumMessages;
break;
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
- val = debug->NextMsgLength;
+ val = (debug->Log.NumMessages) ?
+ debug->Log.Messages[debug->Log.NextMessage].length : 0;
break;
case GL_DEBUG_GROUP_STACK_DEPTH:
val = debug->GroupStackDepth;
@@ -917,13 +925,11 @@ _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
return 0;
for (ret = 0; ret < count; ret++) {
- const struct gl_debug_msg *msg = debug_fetch_message(debug);
+ const struct gl_debug_message *msg = debug_fetch_message(debug);
if (!msg)
break;
- assert(msg->length > 0 && msg->length == debug->NextMsgLength);
-
if (logSize < msg->length && messageLog != NULL)
break;
@@ -1019,7 +1025,7 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
- struct gl_debug_msg *emptySlot;
+ struct gl_debug_message *emptySlot;
if (!debug)
return;
@@ -1068,7 +1074,7 @@ _mesa_PopDebugGroup(void)
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPopDebugGroup";
- struct gl_debug_msg *gdmessage;
+ struct gl_debug_message *gdmessage;
if (!debug)
return;