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authorAndres Rodriguez <[email protected]>2017-07-12 18:45:18 -0400
committerTimothy Arceri <[email protected]>2017-08-06 12:42:06 +1000
commitbbc9c2e4f88ac184ff53cfd9ddc149fbd6c68355 (patch)
tree42bbada64eb1ab1bbcc4db2b5e02ea41c9252b4c /src/mesa/main
parent2bdb0da0300f51af9f093e3f6c53a0813bc8b865 (diff)
mesa/st: implement memory objects as a backend for buffer objects
Use a memory object instead of user memory. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dd.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index fbe70cdfab7..a1c9e8e793d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1097,6 +1097,18 @@ struct dd_function_table {
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth,
GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
/*@}*/
/**