diff options
author | Eric Anholt <[email protected]> | 2011-09-08 15:14:33 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-09-21 09:46:38 -0700 |
commit | b68e3422ed9a0f16c7015940ffd5ac0361f0ca42 (patch) | |
tree | f9f60db7e3a801b42dfa96f171b62ea258b6a99d /src/mesa/main | |
parent | 169f57255ad9d3cf1b4ea48f54e17e2c9f54cbc3 (diff) |
mesa: Add a context flag indicating whether two-sided lighting should happen.
The 965 driver was ignoring the VERTEX_PROGRAM_TWO_SIDE flag and only
looking at fixed-function state.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/state.c | 18 |
2 files changed, 19 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 57373a0bbbd..42831d773be 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1927,6 +1927,8 @@ struct gl_vertex_program_state GLboolean _Enabled; /**< Enabled and _valid_ user program? */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + /** Computed two sided lighting for fixed function/programs. */ + GLboolean _TwoSideEnabled; struct gl_vertex_program *Current; /**< User-bound vertex program */ /** Currently enabled and valid vertex program (including internal diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9d9c952dcef..fc25515a00c 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -447,7 +447,20 @@ update_clamp_read_color(struct gl_context *ctx) ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; } - +/** + * Update the ctx->VertexProgram._TwoSideEnabled flag. + */ +static void +update_twoside(struct gl_context *ctx) +{ + if (ctx->Shader.CurrentVertexProgram || + ctx->VertexProgram.Current) { + ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled; + } else { + ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && + ctx->Light.Model.TwoSide); + } +} /* @@ -603,6 +616,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); + if (new_state & (_NEW_LIGHT | _NEW_PROGRAM)) + update_twoside( ctx ); + if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) update_clamp_vertex_color(ctx); |