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authorEric Anholt <[email protected]>2011-09-08 15:14:33 -0700
committerEric Anholt <[email protected]>2011-09-21 09:46:38 -0700
commitb68e3422ed9a0f16c7015940ffd5ac0361f0ca42 (patch)
treef9f60db7e3a801b42dfa96f171b62ea258b6a99d /src/mesa/main
parent169f57255ad9d3cf1b4ea48f54e17e2c9f54cbc3 (diff)
mesa: Add a context flag indicating whether two-sided lighting should happen.
The 965 driver was ignoring the VERTEX_PROGRAM_TWO_SIDE flag and only looking at fixed-function state.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/state.c18
2 files changed, 19 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 57373a0bbbd..42831d773be 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1927,6 +1927,8 @@ struct gl_vertex_program_state
GLboolean _Enabled; /**< Enabled and _valid_ user program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
+ /** Computed two sided lighting for fixed function/programs. */
+ GLboolean _TwoSideEnabled;
struct gl_vertex_program *Current; /**< User-bound vertex program */
/** Currently enabled and valid vertex program (including internal
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 9d9c952dcef..fc25515a00c 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -447,7 +447,20 @@ update_clamp_read_color(struct gl_context *ctx)
ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
}
-
+/**
+ * Update the ctx->VertexProgram._TwoSideEnabled flag.
+ */
+static void
+update_twoside(struct gl_context *ctx)
+{
+ if (ctx->Shader.CurrentVertexProgram ||
+ ctx->VertexProgram.Current) {
+ ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled;
+ } else {
+ ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled &&
+ ctx->Light.Model.TwoSide);
+ }
+}
/*
@@ -603,6 +616,9 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
+ if (new_state & (_NEW_LIGHT | _NEW_PROGRAM))
+ update_twoside( ctx );
+
if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
update_clamp_vertex_color(ctx);