diff options
author | Marta Lofstedt <[email protected]> | 2016-01-26 09:48:50 +0100 |
---|---|---|
committer | Marta Lofstedt <[email protected]> | 2016-02-01 09:30:50 +0100 |
commit | 77a60ab5dc221f5ba75d216ae4b1974f34cf0f10 (patch) | |
tree | ff42440545573783bc07f37f235001b8b5e7ace4 /src/mesa/main | |
parent | a48afb92ffda6e149c553ec82a05fee9a17441f8 (diff) |
mesa: enable enums for OES_geometry_shader
Enable GL_OES_geometry_shader enums for OpenGL ES 3.1.
V4: EXTRA tokens updated according to comments from Ilia Mirkin.
V5: Account for check_extra does not evaluate "or" lazy. Fix issues
with EXTRA_EXT_FB_NO_ATTACH_CS.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/get.c | 82 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 52 |
2 files changed, 98 insertions, 36 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 95cb18c8ee8..04348369d35 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -147,11 +147,14 @@ enum value_extra { EXTRA_VALID_CLIP_DISTANCE, EXTRA_FLUSH_CURRENT, EXTRA_GLSL_130, - EXTRA_EXT_UBO_GS4, - EXTRA_EXT_ATOMICS_GS4, - EXTRA_EXT_SHADER_IMAGE_GS4, + EXTRA_EXT_UBO_GS, + EXTRA_EXT_ATOMICS_GS, + EXTRA_EXT_SHADER_IMAGE_GS, EXTRA_EXT_ATOMICS_TESS, EXTRA_EXT_SHADER_IMAGE_TESS, + EXTRA_EXT_SSBO_GS, + EXTRA_EXT_FB_NO_ATTACH_GS, + EXTRA_EXT_ES_GS, }; #define NO_EXTRA NULL @@ -308,7 +311,7 @@ static const int extra_ARB_transform_feedback2_api_es3[] = { }; static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { - EXTRA_EXT_UBO_GS4, + EXTRA_EXT_UBO_GS, EXTRA_END }; @@ -343,12 +346,12 @@ static const int extra_EXT_texture_array_es3[] = { }; static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { - EXTRA_EXT_ATOMICS_GS4, + EXTRA_EXT_ATOMICS_GS, EXTRA_END }; static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { - EXTRA_EXT_SHADER_IMAGE_GS4, + EXTRA_EXT_SHADER_IMAGE_GS, EXTRA_END }; @@ -375,6 +378,28 @@ static const int extra_ARB_shader_storage_buffer_object_es31[] = { EXTRA_END }; +static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = { + EXTRA_EXT_SSBO_GS, + EXTRA_END +}; + +static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = { + EXTRA_EXT_FB_NO_ATTACH_GS, + EXTRA_END +}; + +static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = { + EXT(ARB_viewport_array), + EXTRA_EXT_ES_GS, + EXTRA_END +}; + +static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = { + EXT(ARB_gpu_shader5), + EXTRA_EXT_ES_GS, + EXTRA_END +}; + EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(EXT_texture_array); EXTRA_EXT(NV_fog_distance); @@ -455,6 +480,12 @@ static const int extra_gl32_es3[] = { EXTRA_END, }; +static const int extra_version_32_OES_geometry_shader[] = { + EXTRA_VERSION_32, + EXTRA_EXT_ES_GS, + EXTRA_END +}; + static const int extra_gl40_ARB_sample_shading[] = { EXTRA_VERSION_40, EXT(ARB_sample_shading), @@ -1154,20 +1185,23 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d if (ctx->Const.GLSLVersion >= 130) api_found = GL_TRUE; break; - case EXTRA_EXT_UBO_GS4: + case EXTRA_EXT_UBO_GS: api_check = GL_TRUE; - api_found = (ctx->Extensions.ARB_uniform_buffer_object && - _mesa_has_geometry_shaders(ctx)); + if (ctx->Extensions.ARB_uniform_buffer_object && + _mesa_has_geometry_shaders(ctx)) + api_found = GL_TRUE; break; - case EXTRA_EXT_ATOMICS_GS4: + case EXTRA_EXT_ATOMICS_GS: api_check = GL_TRUE; - api_found = (ctx->Extensions.ARB_shader_atomic_counters && - _mesa_has_geometry_shaders(ctx)); + if (ctx->Extensions.ARB_shader_atomic_counters && + _mesa_has_geometry_shaders(ctx)) + api_found = GL_TRUE; break; - case EXTRA_EXT_SHADER_IMAGE_GS4: + case EXTRA_EXT_SHADER_IMAGE_GS: api_check = GL_TRUE; - api_found = (ctx->Extensions.ARB_shader_image_load_store && - _mesa_has_geometry_shaders(ctx)); + if (ctx->Extensions.ARB_shader_image_load_store && + _mesa_has_geometry_shaders(ctx)) + api_found = GL_TRUE; break; case EXTRA_EXT_ATOMICS_TESS: api_check = GL_TRUE; @@ -1179,6 +1213,24 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d api_found = ctx->Extensions.ARB_shader_image_load_store && _mesa_has_tessellation(ctx); break; + case EXTRA_EXT_SSBO_GS: + api_check = GL_TRUE; + if (ctx->Extensions.ARB_shader_storage_buffer_object && + _mesa_has_geometry_shaders(ctx)) + api_found = GL_TRUE; + break; + case EXTRA_EXT_FB_NO_ATTACH_GS: + api_check = GL_TRUE; + if (ctx->Extensions.ARB_framebuffer_no_attachments && + (_mesa_is_desktop_gl(ctx) || + _mesa_has_OES_geometry_shader(ctx))) + api_found = GL_TRUE; + break; + case EXTRA_EXT_ES_GS: + api_check = GL_TRUE; + if (_mesa_has_OES_geometry_shader(ctx)) + api_found = GL_TRUE; + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index af7a8f4a906..04aec038978 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -470,6 +470,9 @@ descriptor=[ ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"], ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"], +# GL_ARB_framebuffer_no_attachments / geometry shader + [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ], + # GL_ARB_explicit_uniform_location / GLES 3.1 [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ], @@ -499,6 +502,34 @@ descriptor=[ { "apis": ["GL_CORE", "GLES31"], "params": [ # GL_ARB_draw_indirect / GLES 3.1 [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ], + +# GL 3.2 / GL OES_geometry_shader + [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ], + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ], + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ], + [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ], + [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ], + [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ], + +# GL_ARB_shader_image_load_store / geometry shader + [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ], + +# GL_ARB_shader_atomic_counters / geometry shader + [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ], + [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], + +# GL_ARB_shader_storage_buffer_object / geometry shader + [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ], + +# GL_ARB_uniform_buffer_object / geometry shader + [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], + +# GL_ARB_viewport_array / GL_OES_geometry_shader + [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ], + +# GL_ARB_gpu_shader5 / GL_OES_geometry_shader + [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ], ]}, # Remaining enums are only in OpenGL @@ -790,21 +821,10 @@ descriptor=[ # GL 3.2 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ], - [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ], - [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ], - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ], - [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ], - [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ], - [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ], # GL_ARB_robustness [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ], - -# GL_ARB_uniform_buffer_object - [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ], - [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ], - # GL_ARB_timer_query [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ], @@ -817,23 +837,14 @@ descriptor=[ # GL_ARB_texture_gather [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"], -# GL_ARB_shader_atomic_counters - [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ], - [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ], - # GL_ARB_shader_image_load_store [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ], [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ], - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"], - -# GL_ARB_framebuffer_no_attachments - ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"], # GL_EXT_polygon_offset_clamp [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ], # GL_ARB_shader_storage_buffer_object - [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ], [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ], [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ], ]}, @@ -847,7 +858,6 @@ descriptor=[ [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ], [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ], [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ], - [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ], [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ], # GL_ARB_gpu_shader5 |