diff options
author | Timothy Arceri <[email protected]> | 2016-10-20 16:30:56 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 4016f08854a41b50d7636fc5e3cf0dfab5029cab (patch) | |
tree | 6ba4f8a0e77c142253615fcea4c0bc29023bdb52 /src/mesa/main | |
parent | 2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (diff) |
glsl/st/mesa: use common system values read field
And set system values read directly in shader_info.
st/mesa changes where:
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 67910de6126..fc216d011b9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1923,7 +1923,6 @@ struct gl_program struct shader_info info; GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ - GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ |