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authorChris Forbes <[email protected]>2014-09-21 12:07:55 +1200
committerMarek Olšák <[email protected]>2015-06-16 15:47:03 +0200
commit358b6bb7a71663ab5e1c62f2b7767c20acebc2fa (patch)
treea119ef47f46c125d7b6110a09113c820991a8bdc /src/mesa/main
parent8af11afc38532c65a242f7d45c31cf098ce2fa2f (diff)
mesa: generalize sso stage interleaving check
For tessellation. v2: cleanup by Marek Olšák Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/pipelineobj.c55
1 files changed, 38 insertions, 17 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 0fefa7d568b..b4795ffe46b 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -673,6 +673,38 @@ program_stages_all_active(struct gl_pipeline_object *pipe,
return status;
}
+static bool
+program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
+{
+ struct gl_shader_program *prev = NULL;
+ unsigned i, j;
+
+ /* Look for programs bound to stages: A -> B -> A, with any intervening
+ * sequence of unrelated programs or empty stages.
+ */
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_shader_program *cur = pipe->CurrentProgram[i];
+
+ /* Empty stages anywhere in the pipe are OK */
+ if (!cur || cur == prev)
+ continue;
+
+ if (prev) {
+ /* We've seen an A -> B transition; look at the rest of the pipe
+ * to see if we ever see A again.
+ */
+ for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
+ if (pipe->CurrentProgram[j] == prev)
+ return true;
+ }
+ }
+
+ prev = cur;
+ }
+
+ return false;
+}
+
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context* ctx,
struct gl_pipeline_object *pipe,
@@ -721,24 +753,13 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
* - One program object is active for at least two shader stages
* and a second program is active for a shader stage between two
* stages for which the first program was active."
- *
- * Without Tesselation, the only case where this can occur is the geometry
- * shader between the fragment shader and vertex shader.
*/
- if (pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
- && pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
- && pipe->CurrentProgram[MESA_SHADER_VERTEX]) {
- if (pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name == pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name &&
- pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name != pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name) {
- pipe->InfoLog =
- ralloc_asprintf(pipe,
- "Program %d is active for geometry stage between "
- "two stages for which another program %d is "
- "active",
- pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
- pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
- goto err;
- }
+ if (program_stages_interleaved_illegally(pipe)) {
+ pipe->InfoLog =
+ ralloc_strdup(pipe,
+ "Program is active for multiple shader stages with an "
+ "intervening stage provided by another program");
+ goto err;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the