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authorKenneth Graunke <[email protected]>2014-04-06 23:25:00 -0700
committerKenneth Graunke <[email protected]>2014-04-08 00:02:03 -0700
commit169c645f12337cdc3e02b628f9cde6a9fb72acc2 (patch)
tree6495da83c2faef2f37016d0a343947b4189dde7d /src/mesa/main
parent40d9337406709d0e5e143c51dc5d57921a91aab9 (diff)
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 1d2ad604b5c..e41dcefb0c6 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- while (do_common_optimization(p.shader->ir, false, false, 32, options))
+ while (do_common_optimization(p.shader->ir, false, false, 32, options,
+ ctx->Const.NativeIntegers))
;
reparent_ir(p.shader->ir, p.shader->ir);