diff options
author | Brian Paul <[email protected]> | 2006-11-01 19:35:22 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-11-01 19:35:22 +0000 |
commit | a5676795cfe2e24979b5da65c2f499049ab009d9 (patch) | |
tree | dfd5410b799bceb46a5787f0dbad0a90ac4b8809 /src/mesa/main | |
parent | 533e5a73ee8fbc500b711aff566f00c10812ad4d (diff) |
Remove x/y/width/height parameters from Clear functions.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/buffers.c | 7 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 15 |
2 files changed, 4 insertions, 18 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 2710d044545..ece53463b33 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -141,10 +141,6 @@ _mesa_Clear( GLbitfield mask ) } if (ctx->RenderMode == GL_RENDER) { - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; GLbitfield bufferMask; /* don't clear depth buffer if depth writing disabled */ @@ -177,8 +173,7 @@ _mesa_Clear( GLbitfield mask ) } ASSERT(ctx->Driver.Clear); - ctx->Driver.Clear( ctx, bufferMask, (GLboolean) !ctx->Scissor.Enabled, - x, y, width, height ); + ctx->Driver.Clear(ctx, bufferMask); } } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index a1999ac76d7..0e8987b7c65 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -99,19 +99,10 @@ struct dd_function_table { /** * Clear the color/depth/stencil/accum buffer(s). - * - * \param mask a bitmask of the DD_*_BIT values defined above that indicates - * which buffers need to be cleared. - * \param all if true then clear the whole buffer, else clear only the - * region defined by <tt>(x, y, width, height)</tt>. - * - * This function must obey the glColorMask(), glIndexMask() and - * glStencilMask() settings! - * Software Mesa can do masked clears if the device driver can't. + * \param mask a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. */ - void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); - + void (*Clear)( GLcontext *ctx, GLbitfield buffers ); /** * \name For hardware accumulation buffer |