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authorEric Anholt <[email protected]>2011-11-08 14:49:07 -0800
committerEric Anholt <[email protected]>2011-11-11 08:27:51 -0800
commit919c53e87a1f6f5322bc1f1486bb3e6b954b00d5 (patch)
tree47fd1a1e874a637b82e6ef5652ddab57343fbb94 /src/mesa/main
parent44fc3c6c1c1072ee4ba2ad3b68ccb81086d71156 (diff)
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index adcbaeb1986..deab97d3ec4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1798,6 +1798,7 @@ typedef enum
typedef enum
{
SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
+ SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;