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authorLaura Ekstrand <[email protected]>2014-12-15 14:57:34 -0800
committerLaura Ekstrand <[email protected]>2015-01-08 11:37:30 -0800
commit8d2542fc9d5af4db355b67cc2a1ff2f413685a27 (patch)
tree4879f6664590c916039fbd1497a0d04f5154ae44 /src/mesa/main
parentefbc1c86a61cd5fe6803779bea2d5848b08617e9 (diff)
main: Checking for cube completeness in TextureSubImage.
This is part of a potential solution to a spec bug. Cube completeness is a concept from glGenerateMipmap, but it seems reasonable to check for it in TextureSubImage when target=GL_TEXTURE_CUBE_MAP. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/teximage.c48
1 files changed, 35 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d95967cc28e..e41ce32806a 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3557,19 +3557,41 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
dims);
return;
}
- for (i = 0; i < 6; ++i) { /* For each face. */
- if (!texObj->Image[i][level]) {
- /* Not enough image planes for a cube map. The spec does not say
- * what should happen in this case because the user has always
- * specified each cube face separately (using
- * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.
- * This is addressed in Khronos Bug 13223.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glTextureSubImage%uD(insufficient cube map storage)",
- dims);
- return;
- }
+
+ /*
+ * What do we do if the user created a texture with the following code
+ * and then called this function with its handle?
+ *
+ * GLuint tex;
+ * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
+ * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
+ * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
+ * // wrong format, or given the wrong size, etc.
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
+ *
+ * A bug has been filed against the spec for this case. In the
+ * meantime, we will check for cube completeness.
+ *
+ * According to Section 8.17 Texture Completeness in the OpenGL 4.5
+ * Core Profile spec (30.10.2014):
+ * "[A] cube map texture is cube complete if the
+ * following conditions all hold true: The [base level] texture
+ * images of each of the six cube map faces have identical, positive,
+ * and square dimensions. The [base level] images were each specified
+ * with the same internal format."
+ *
+ * It seems reasonable to check for cube completeness of an arbitrary
+ * level here so that the image data has a consistent format and size.
+ */
+ if (!_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureSubImage%uD(cube map incomplete)",
+ dims);
+ return;
}
/* Copy in each face. */