diff options
author | Sagar Ghuge <[email protected]> | 2018-07-27 14:55:57 -0700 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2018-08-28 12:57:27 -0700 |
commit | 5650d3997851007a4e4268a4fa4bd698db41e7dc (patch) | |
tree | 64317045968fff5a595dfa19e7275726d1b67487 /src/mesa/main | |
parent | 379949b967f88d27529a2a1a9706753600ce80ca (diff) |
mesa: Add support for AMD_depth_clamp_separate
Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.
Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.
Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.
v2: 1) Remove unnecessary parentheses (Marek Olsak)
2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
GL_DEPTH_CLAMP only (Marek Olsak)
3) Clamp against near and far plane separately (Marek Olsak)
4) Clip point separately for near and far Z clipping plane (Marek
Olsak)
v3: Clamp raster position zw to the range [min(n,f), 0] for near plane
and [0, max(n,f)] for far plane (Marek Olsak)
v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/attrib.c | 40 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 9 | ||||
-rw-r--r-- | src/mesa/main/get.c | 4 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/rastpos.c | 55 |
6 files changed, 90 insertions, 21 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index cbe93ab6faa..a46fec73fdf 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -72,7 +72,8 @@ struct gl_enable_attrib GLbitfield ClipPlanes; GLboolean ColorMaterial; GLboolean CullFace; - GLboolean DepthClamp; + GLboolean DepthClampNear; + GLboolean DepthClampFar; GLboolean DepthTest; GLboolean Dither; GLboolean Fog; @@ -336,7 +337,8 @@ _mesa_PushAttrib(GLbitfield mask) attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthClamp = ctx->Transform.DepthClamp; + attr->DepthClampNear = ctx->Transform.DepthClampNear; + attr->DepthClampFar = ctx->Transform.DepthClampFar; attr->DepthTest = ctx->Depth.Test; attr->Dither = ctx->Color.DitherFlag; attr->Fog = ctx->Fog.Enabled; @@ -627,8 +629,18 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL); TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); + + if (!ctx->Extensions.AMD_depth_clamp_separate) { + TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar, + enable->DepthClampNear && enable->DepthClampFar, + GL_DEPTH_CLAMP); + } else { + TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear, + GL_DEPTH_CLAMP_NEAR_AMD); + TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar, + GL_DEPTH_CLAMP_FAR_AMD); + } + TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); @@ -1433,9 +1445,23 @@ _mesa_PopAttrib(void) if (xform->RescaleNormals != ctx->Transform.RescaleNormals) _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals); - if (xform->DepthClamp != ctx->Transform.DepthClamp) - _mesa_set_enable(ctx, GL_DEPTH_CLAMP, - ctx->Transform.DepthClamp); + + if (!ctx->Extensions.AMD_depth_clamp_separate) { + if (xform->DepthClampNear != ctx->Transform.DepthClampNear && + xform->DepthClampFar != ctx->Transform.DepthClampFar) { + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClampNear && + ctx->Transform.DepthClampFar); + } + } else { + if (xform->DepthClampNear != ctx->Transform.DepthClampNear) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP_NEAR_AMD, + ctx->Transform.DepthClampNear); + if (xform->DepthClampFar != ctx->Transform.DepthClampFar) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP_FAR_AMD, + ctx->Transform.DepthClampFar); + } + if (ctx->Extensions.ARB_clip_control) _mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode); } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index d1b2f3a9625..30d275075d5 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1007,12 +1007,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum_error; CHECK_EXTENSION(ARB_depth_clamp, cap); - if (ctx->Transform.DepthClamp == state) + if (ctx->Transform.DepthClampNear == state && + ctx->Transform.DepthClampFar == state) return; FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 : _NEW_TRANSFORM); ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp; - ctx->Transform.DepthClamp = state; + ctx->Transform.DepthClampNear = state; + ctx->Transform.DepthClampFar = state; break; case GL_FRAGMENT_SHADER_ATI: @@ -1684,7 +1686,8 @@ _mesa_IsEnabled( GLenum cap ) if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum_error; CHECK_EXTENSION(ARB_depth_clamp); - return ctx->Transform.DepthClamp; + return ctx->Transform.DepthClampNear || + ctx->Transform.DepthClampFar; case GL_FRAGMENT_SHADER_ATI: if (ctx->API != API_OPENGL_COMPAT) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index f870b217db5..16625e92e25 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -698,6 +698,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3); break; + case GL_DEPTH_CLAMP: + v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; + break; + case GL_EDGE_FLAG: v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F; break; diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index ed5328df7cb..87ed4bfaeac 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -903,7 +903,7 @@ descriptor=[ [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ], # GL_ARB_depth_clamp - [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ], + [ "DEPTH_CLAMP", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_depth_clamp" ], # GL_ATI_fragment_shader [ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader" ], diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e752046d1b8..5ce0b4b5847 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1282,7 +1282,6 @@ struct gl_transform_attrib GLboolean Normalize; /**< Normalize all normals? */ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ - GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */ GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */ /** GL_ARB_clip_control */ diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 1ca83c78b0a..0308003905b 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -61,16 +61,35 @@ viewclip_point_xy( const GLfloat v[] ) /** - * Clip a point against the far/near Z clipping planes. + * Clip a point against the near Z clipping planes. * * \param v vertex vector describing the point to clip. * * \return zero if outside view volume, or one if inside. */ static GLuint -viewclip_point_z( const GLfloat v[] ) +viewclip_point_near_z( const GLfloat v[] ) { - if (v[2] > v[3] || v[2] < -v[3] ) { + if (v[2] < -v[3]) { + return 0; + } + else { + return 1; + } +} + + +/** + * Clip a point against the far Z clipping planes. + * + * \param v vertex vector describing the point to clip. + * + * \return zero if outside view volume, or one if inside. + */ +static GLuint +viewclip_point_far_z( const GLfloat v[] ) +{ + if (v[2] > v[3]) { return 0; } else { @@ -389,8 +408,14 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); /* clip to view volume. */ - if (!ctx->Transform.DepthClamp) { - if (viewclip_point_z(clip) == 0) { + if (!ctx->Transform.DepthClampNear) { + if (viewclip_point_near_z(clip) == 0) { + ctx->Current.RasterPosValid = GL_FALSE; + return; + } + } + if (!ctx->Transform.DepthClampFar) { + if (viewclip_point_far_z(clip) == 0) { ctx->Current.RasterPosValid = GL_FALSE; return; } @@ -420,10 +445,22 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) ctx->Current.RasterPos[2] = ndc[2] * scale[2] + translate[2]; ctx->Current.RasterPos[3] = clip[3]; - if (ctx->Transform.DepthClamp) { - ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], - ctx->ViewportArray[0].Near, - ctx->ViewportArray[0].Far); + if (ctx->Transform.DepthClampNear && + ctx->Transform.DepthClampFar) { + ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3], + ctx->ViewportArray[0].Near, + ctx->ViewportArray[0].Far); + } else { + /* Clamp against near and far plane separately */ + if (ctx->Transform.DepthClampNear) { + ctx->Current.RasterPos[3] = MAX2(ctx->Current.RasterPos[3], + ctx->ViewportArray[0].Near); + } + + if (ctx->Transform.DepthClampFar) { + ctx->Current.RasterPos[3] = MIN2(ctx->Current.RasterPos[3], + ctx->ViewportArray[0].Far); + } } /* compute raster distance */ |