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authorIlia Mirkin <[email protected]>2020-04-10 13:47:05 -0400
committerIlia Mirkin <[email protected]>2020-04-15 20:12:00 -0400
commit54424a3d13f97bb1714f168f127f40d180f78a6b (patch)
treeec25c85bcb76aaf3c7d6c4e000af1c0e1fbbcd42 /src/mesa/main
parent3a9e66277af68824fcfa1650d87222f37f0582cf (diff)
compiler: add VARYING_SLOT_VIEWPORT_MASK
See GL_NV_viewport_array2::gl_ViewportMask for how this is supposed to work. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7560a828b32..487e7e6f326 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -105,6 +105,7 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot)
case VARYING_SLOT_TESS_LEVEL_INNER:
case VARYING_SLOT_BOUNDING_BOX0:
case VARYING_SLOT_BOUNDING_BOX1:
+ case VARYING_SLOT_VIEWPORT_MASK:
return GL_FALSE;
default:
return GL_TRUE;