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authorBrian Paul <[email protected]>2009-01-14 11:50:32 -0700
committerBrian Paul <[email protected]>2009-01-14 11:51:30 -0700
commitc12d24b513a67648c30bf892964f887fad71e103 (patch)
tree38ddc080cbafca4de540f912982f836e8233ce5c /src/mesa/main
parent2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae (diff)
mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/light.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 10ee088a2da..ce50224d30a 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -208,7 +208,8 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
}
- TRANSFORM_NORMAL(temp, params, ctx->ModelviewMatrixStack.Top->inv);
+ TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
+ NORMALIZE_3FV(temp);
params = temp;
break;
case GL_SPOT_EXPONENT: