diff options
author | Eric Anholt <[email protected]> | 2013-06-20 09:39:11 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-06-25 19:19:20 -0700 |
commit | bab755ad1b8cc5560c7d92e21b1fb1c3bebd43ae (patch) | |
tree | 1c5f9bc939cc4569a292dd18a7fc2c3681a8f174 /src/mesa/main | |
parent | 61bfed2d0998065bdb20f3f67e1591f8d5005ba6 (diff) |
mesa: Remove Driver.GetBufferSize and its callers.
Only the GDI driver set it to non-NULL any more, and that driver has a
Viewport hook that should keep it limping along as well as it ever has.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 45 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 9 | ||||
-rw-r--r-- | src/mesa/main/framebuffer.c | 69 |
3 files changed, 0 insertions, 123 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c59f755c687..5ad04cc9988 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1388,25 +1388,6 @@ check_compatible(const struct gl_context *ctx, /** - * Do one-time initialization for the given framebuffer. Specifically, - * ask the driver for the window's current size and update the framebuffer - * object to match. - * Really, the device driver should totally take care of this. - */ -static void -initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint width, height; - if (ctx->Driver.GetBufferSize) { - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; - } -} - - -/** * Check if the viewport/scissor size has not yet been initialized. * Initialize the size if the given width and height are non-zero. */ @@ -1508,32 +1489,6 @@ _mesa_make_current( struct gl_context *newCtx, */ newCtx->NewState |= _NEW_BUFFERS; -#if 1 - /* We want to get rid of these lines: */ - if (!drawBuffer->Initialized) { - initialize_framebuffer_size(newCtx, drawBuffer); - } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - initialize_framebuffer_size(newCtx, readBuffer); - } - - _mesa_resizebuffers(newCtx); -#else - /* We want the drawBuffer and readBuffer to be initialized by - * the driver. - * This generally means the Width and Height match the actual - * window size and the renderbuffers (both hardware and software - * based) are allocated to match. The later can generally be - * done with a call to _mesa_resize_framebuffer(). - * - * It's theoretically possible for a buffer to have zero width - * or height, but for now, assert check that the driver did what's - * expected of it. - */ - ASSERT(drawBuffer->Width > 0); - ASSERT(drawBuffer->Height > 0); -#endif - if (drawBuffer) { _mesa_check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e2519780ab2..c1d9b2c9585 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -93,15 +93,6 @@ struct dd_function_table { void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** * Resize the given framebuffer to the given size. * XXX OBSOLETE: this function will be removed in the future. */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 1906a8a55ad..d28882ac448 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -319,81 +319,12 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } } - - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ -void -_mesa_resizebuffers( struct gl_context *ctx ) -{ - FLUSH_VERTICES(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(_mesa_is_winsys_fbo(buffer)); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; - - assert(_mesa_is_winsys_fbo(buffer)); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - /* * XXX THIS IS OBSOLETE */ void GLAPIENTRY _mesa_ResizeBuffersMESA( void ) { - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); } |