diff options
author | Brian Paul <[email protected]> | 2011-06-22 08:12:10 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-06-22 08:12:10 -0600 |
commit | 9786688672db9e8916b6b64ec78417197db77e84 (patch) | |
tree | 412242b4c7163a783719816725899bc5bcbfbb35 /src/mesa/main | |
parent | 3c95ff209f72bacd1b5807c97e1dee079e9206b3 (diff) |
mesa: comments and 80-column wrapping
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/state.c | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4389415b048..7ad50bcaddc 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -418,29 +418,44 @@ update_color(struct gl_context *ctx) ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); } + +/** + * Update the ctx->Color._ClampFragmentColor field + */ static void update_clamp_fragment_color(struct gl_context *ctx) { - if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampFragmentColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; else ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor; } + +/** + * Update the ctx->Color._ClampVertexColor field + */ static void update_clamp_vertex_color(struct gl_context *ctx) { - if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) - ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) + ctx->Light._ClampVertexColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; else ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; } + +/** + * Update the ctx->Color._ClampReadColor field + */ static void update_clamp_read_color(struct gl_context *ctx) { - if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; + if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampReadColor = + !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; else ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; } |