diff options
author | Timothy Arceri <[email protected]> | 2017-02-20 10:16:20 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-21 08:46:04 +1100 |
commit | 87687afb943d26c1c82ff88b22e1d05fc3c6ed04 (patch) | |
tree | 4fd1a7018f7bed8c1f3752ed048ff98daf8b29d4 /src/mesa/main | |
parent | a40ebe73a1e0e3a4b7b5be464f1bd7952bd1c394 (diff) |
mesa: remove unused variable warning in release builds
This assert might have made sense before but we no longer use
gl_linked_shader here. Unless the caller has really done something
crazy this assert is fairly useless.
We also do some small tidy ups in this change.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/uniforms.c | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 8376a9519f6..59ae4c5dce2 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -65,18 +65,13 @@ */ void _mesa_update_shader_textures_used(struct gl_shader_program *shProg, - struct gl_program *prog) + struct gl_program *prog) { - GLbitfield mask = prog->SamplersUsed; - struct gl_linked_shader *shader = - shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)]; - - assert(shader); - memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); shProg->SamplersValidated = GL_TRUE; + GLbitfield mask = prog->SamplersUsed; while (mask) { const int s = u_bit_scan(&mask); GLuint unit = prog->SamplerUnits[s]; |