diff options
author | Brian Paul <[email protected]> | 2005-02-07 05:08:24 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-02-07 05:08:24 +0000 |
commit | 3deaa01c2bd576ae81fc6d3ea67c583cb3c22159 (patch) | |
tree | 720bcae66b5456b4a88e52c35c03274332b2acca /src/mesa/main | |
parent | 1e42244e82e387282849b0182bb71b6803ac27d3 (diff) |
additional work on GL_EXT_framebuffer_object
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/config.h | 6 | ||||
-rw-r--r-- | src/mesa/main/context.c | 6 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 2 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 608 | ||||
-rw-r--r-- | src/mesa/main/fbobject.h | 32 | ||||
-rw-r--r-- | src/mesa/main/get.c | 49 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 14 | ||||
-rw-r--r-- | src/mesa/main/glheader.h | 52 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 109 |
9 files changed, 615 insertions, 263 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 06554a254cb..c29faebae77 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -208,6 +208,12 @@ /*@}*/ +/** For GL_EXT_framebuffer_object */ +/*@{*/ +#define MAX_COLOR_ATTACHMENTS 4 +/*@}*/ + + /** * \name Mesa-specific parameters diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 1b4911ddc55..cb04a7bab9a 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1158,9 +1158,15 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; + /* GL_OES_read_format */ ctx->Const.ColorReadFormat = GL_RGBA; ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; +#if FEATURE_EXT_framebuffer_object + ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; + ctx->Const.MaxRenderbufferSize = MAX_WIDTH; +#endif + /* sanity checks */ ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index f04ae7cd79c..e172db37a12 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -90,6 +90,7 @@ static const struct { { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, + { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, @@ -222,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; + /*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/ ctx->Extensions.EXT_histogram = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_paletted_texture = GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 99023759531..f5ddb37d349 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -28,80 +28,16 @@ #include "hash.h" -/* XXX these are temporary here! */ -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_STENCIL_INDEX_EXT 0x8D45 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 - - -struct gl_render_buffer_object -{ - GLint RefCount; - GLuint Name; - - GLuint width, height; -}; - - -struct gl_frame_buffer_object -{ - GLint RefCount; - GLuint Name; - -}; - +#define IS_CUBE_FACE(TARGET) \ + ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ + (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) /** * Helper routine for getting a gl_render_buffer_object. */ static struct gl_render_buffer_object * -LookupRenderbuffer(GLcontext *ctx, GLuint id) +lookup_renderbuffer(GLcontext *ctx, GLuint id) { struct gl_render_buffer_object *rb; @@ -118,7 +54,7 @@ LookupRenderbuffer(GLcontext *ctx, GLuint id) * Helper routine for getting a gl_frame_buffer_object. */ static struct gl_frame_buffer_object * -LookupFramebuffer(GLcontext *ctx, GLuint id) +lookup_framebuffer(GLcontext *ctx, GLuint id) { struct gl_frame_buffer_object *rb; @@ -136,12 +72,13 @@ LookupFramebuffer(GLcontext *ctx, GLuint id) * XXX make this a device driver function. */ static struct gl_render_buffer_object * -NewRenderBuffer(GLcontext *ctx, GLuint name) +new_renderbuffer(GLcontext *ctx, GLuint name) { struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object); if (rb) { rb->Name = name; rb->RefCount = 1; + /* other fields are zero */ } return rb; } @@ -152,7 +89,7 @@ NewRenderBuffer(GLcontext *ctx, GLuint name) * XXX make this a device driver function. */ static struct gl_frame_buffer_object * -NewFrameBuffer(GLcontext *ctx, GLuint name) +new_framebuffer(GLcontext *ctx, GLuint name) { struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object); if (fb) { @@ -163,6 +100,100 @@ NewFrameBuffer(GLcontext *ctx, GLuint name) } +static struct gl_render_buffer_attachment * +get_attachment(GLcontext *ctx, GLenum attachment) +{ + GLuint i; + + switch (attachment) { + case GL_COLOR_ATTACHMENT0_EXT: + case GL_COLOR_ATTACHMENT1_EXT: + case GL_COLOR_ATTACHMENT2_EXT: + case GL_COLOR_ATTACHMENT3_EXT: + case GL_COLOR_ATTACHMENT4_EXT: + case GL_COLOR_ATTACHMENT5_EXT: + case GL_COLOR_ATTACHMENT6_EXT: + case GL_COLOR_ATTACHMENT7_EXT: + case GL_COLOR_ATTACHMENT8_EXT: + case GL_COLOR_ATTACHMENT9_EXT: + case GL_COLOR_ATTACHMENT10_EXT: + case GL_COLOR_ATTACHMENT11_EXT: + case GL_COLOR_ATTACHMENT12_EXT: + case GL_COLOR_ATTACHMENT13_EXT: + case GL_COLOR_ATTACHMENT14_EXT: + case GL_COLOR_ATTACHMENT15_EXT: + i = attachment - GL_COLOR_ATTACHMENT0_EXT; + if (i >= ctx->Const.MaxColorAttachments) { + return NULL; + } + return &ctx->CurrentFramebuffer->ColorAttachment[i]; + case GL_DEPTH_ATTACHMENT_EXT: + return &ctx->CurrentFramebuffer->DepthAttachment; + case GL_STENCIL_ATTACHMENT_EXT: + return &ctx->CurrentFramebuffer->StencilAttachment; + default: + return NULL; + } +} + + +static void +remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att) +{ + if (att->Type == GL_TEXTURE) { + ASSERT(att->Texture); + ASSERT(!att->Renderbuffer); + att->Texture->RefCount--; + if (att->Texture->RefCount == 0) { + ctx->Driver.DeleteTexture(ctx, att->Texture); + } + att->Texture = NULL; + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + ASSERT(att->Renderbuffer); + ASSERT(!att->Texture); + att->Renderbuffer->RefCount--; + if (att->Renderbuffer->RefCount == 0) { + _mesa_free(att->Renderbuffer); /* XXX driver free */ + } + att->Renderbuffer = NULL; + } + att->Type = GL_NONE; +} + + +static void +set_texture_attachment(GLcontext *ctx, + struct gl_render_buffer_attachment *att, + struct gl_texture_object *texObj, + GLenum texTarget, GLuint level, GLuint zoffset) +{ + remove_attachment(ctx, att); + att->Type = GL_TEXTURE; + att->Texture = texObj; + att->TextureLevel = level; + if (IS_CUBE_FACE(texTarget)) { + att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X; + } + else { + att->CubeMapFace = 0; + } + att->Zoffset = zoffset; + texObj->RefCount++; +} + + +static void +set_renderbuffer_attachment(GLcontext *ctx, + struct gl_render_buffer_attachment *att, + struct gl_render_buffer_object *rb) +{ + remove_attachment(ctx, att); + att->Type = GL_RENDERBUFFER_EXT; + att->Renderbuffer = rb; + rb->RefCount++; +} + GLboolean _mesa_IsRenderbufferEXT(GLuint renderbuffer) @@ -172,7 +203,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - rb = LookupRenderbuffer(ctx, renderbuffer); + rb = lookup_renderbuffer(ctx, renderbuffer); return rb ? GL_TRUE : GL_FALSE; } @@ -180,28 +211,39 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer) void _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) { - struct gl_render_buffer_object *rb; + struct gl_render_buffer_object *newRb, *oldRb; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_RENDERBUFFER_EXT: - break; - case GL_FRAMEBUFFER_EXT: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glBindRenderbufferEXT(target)"); return; } - rb = LookupRenderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_VALUE, "glIsRenderbufferEXT(renderbuffer)"); - return; + if (renderbuffer) { + newRb = lookup_renderbuffer(ctx, renderbuffer); + if (!newRb) { + /* create new renderbuffer object */ + newRb = new_renderbuffer(ctx, renderbuffer); + if (!newRb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); + return; + } + } + newRb->RefCount++; } + oldRb = ctx->CurrentRenderbuffer; + if (oldRb) { + oldRb->RefCount--; + if (oldRb->RefCount == 0) { + _mesa_free(oldRb); /* XXX device driver function */ + } + } + ctx->CurrentRenderbuffer = newRb; } @@ -214,19 +256,21 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) ASSERT_OUTSIDE_BEGIN_END(ctx); for (i = 0; i < n; i++) { - struct gl_render_buffer_object *rb; - rb = LookupRenderbuffer(ctx, renderbuffers[i]); - if (rb) { - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); - - /* But the object will not be freed until it's no longer bound in - * any context. - */ - rb->RefCount--; - if (rb->RefCount == 0) { - _mesa_free(rb); /* XXX call device driver function */ - } + if (renderbuffers[i]) { + struct gl_render_buffer_object *rb; + rb = lookup_renderbuffer(ctx, renderbuffers[i]); + if (rb) { + /* remove from hash table immediately, to free the ID */ + _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); + + /* But the object will not be freed until it's no longer bound in + * any context. + */ + rb->RefCount--; + if (rb->RefCount == 0) { + _mesa_free(rb); /* XXX call device driver function */ + } + } } } } @@ -254,7 +298,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) for (i = 0; i < n; i++) { struct gl_render_buffer_object *rb; GLuint name = first + i; - rb = NewRenderBuffer(ctx, name); + rb = new_renderbuffer(ctx, name); if (!rb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT"); return; @@ -270,7 +314,6 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) } - void _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) @@ -300,7 +343,6 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, return; } - if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) { _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)"); return; @@ -311,12 +353,9 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, return; } - - } - void _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) { @@ -354,7 +393,6 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) } - GLboolean _mesa_IsFramebufferEXT(GLuint framebuffer) { @@ -363,7 +401,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - fb = LookupFramebuffer(ctx, framebuffer); + fb = lookup_framebuffer(ctx, framebuffer); return fb ? GL_TRUE : GL_FALSE; } @@ -371,20 +409,39 @@ _mesa_IsFramebufferEXT(GLuint framebuffer) void _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) { + struct gl_frame_buffer_object *newFb, *oldFb; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_FRAMEBUFFER_EXT: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, + if (target != GL_FRAMEBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); return; } + if (framebuffer) { + newFb = lookup_framebuffer(ctx, framebuffer); + if (!newFb) { + /* create new framebuffer object */ + newFb = new_framebuffer(ctx, framebuffer); + if (!newFb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); + return; + } + } + newFb->RefCount++; + } + + oldFb = ctx->CurrentFramebuffer; + if (oldFb) { + oldFb->RefCount--; + if (oldFb->RefCount == 0) { + _mesa_free(oldFb); /* XXX device driver function */ + } + } + ctx->CurrentFramebuffer = newFb; } @@ -397,19 +454,21 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) ASSERT_OUTSIDE_BEGIN_END(ctx); for (i = 0; i < n; i++) { - struct gl_frame_buffer_object *fb; - fb = LookupFramebuffer(ctx, framebuffers[i]); - if (fb) { - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); - - /* But the object will not be freed until it's no longer bound in - * any context. - */ - fb->RefCount--; - if (fb->RefCount == 0) { - _mesa_free(fb); /* XXX call device driver function */ - } + if (framebuffers[i]) { + struct gl_frame_buffer_object *fb; + fb = lookup_framebuffer(ctx, framebuffers[i]); + if (fb) { + /* remove from hash table immediately, to free the ID */ + _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); + + /* But the object will not be freed until it's no longer bound in + * any context. + */ + fb->RefCount--; + if (fb->RefCount == 0) { + _mesa_free(fb); /* XXX call device driver function */ + } + } } } } @@ -437,7 +496,7 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) for (i = 0; i < n; i++) { struct gl_frame_buffer_object *fb; GLuint name = first + i; - fb = NewFrameBuffer(ctx, name); + fb = new_framebuffer(ctx, name); if (!fb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT"); return; @@ -492,52 +551,51 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) * \return GL_TRUE if any error, GL_FALSE otherwise */ static GLboolean -error_check_framebuffer_texture(GLcontext *ctx, - GLuint dims, GLenum target, GLenum attachment, - GLint level) +error_check_framebuffer_texture(GLcontext *ctx, GLuint dims, + GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) { + ASSERT(dims >= 1 && dims <= 3); + if (target != GL_FRAMEBUFFER_EXT) { _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferTexture%dDEXT(target)", dims); return GL_TRUE; } - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - case GL_DEPTH_ATTACHMENT_EXT: - case GL_STENCIL_ATTACHMENT_EXT: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%dDEXT(level)", dims); + if (ctx->CurrentFramebuffer == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%dDEXT", dims); return GL_TRUE; } - if (level < 0 /* || level too large */) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%dDEXT(level)", dims); - return GL_TRUE; - } + /* only check textarget, level if texture ID is non-zero*/ + if (texture) { + if ((dims == 1 && textarget != GL_TEXTURE_1D) || + (dims == 3 && textarget != GL_TEXTURE_3D) || + (dims == 2 && textarget != GL_TEXTURE_2D && + textarget != GL_TEXTURE_RECTANGLE_ARB && + !IS_CUBE_FACE(textarget))) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%dDEXT(textarget)", dims); + return GL_TRUE; + } - if (target == GL_TEXTURE_RECTANGLE_ARB && level != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%dDEXT(level)", dims); - return GL_TRUE; + if ((level < 0) + || (textarget == GL_TEXTURE_1D + && level >= ctx->Const.MaxTextureLevels) + || (textarget == GL_TEXTURE_2D + && level >= ctx->Const.MaxTextureLevels) + || (textarget == GL_TEXTURE_3D + && level >= ctx->Const.Max3DTextureLevels) + || (textarget == GL_TEXTURE_RECTANGLE_ARB + && level != 0) + || (IS_CUBE_FACE(textarget) + && level >= ctx->Const.MaxCubeTextureLevels)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%dDEXT(level)", dims); + return GL_TRUE; + } } return GL_FALSE; @@ -548,13 +606,44 @@ void _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + struct gl_render_buffer_attachment *att; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) + if (error_check_framebuffer_texture(ctx, 1, target, attachment, + textarget, texture, level)) return; + ASSERT(textarget == GL_TEXTURE_1D); + + att = get_attachment(ctx, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture1DEXT(attachment)"); + return; + } + + if (texture) { + struct gl_texture_object *texObj = (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, texture); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture1DEXT(texture)"); + return; + } + if (texObj->Target != textarget) { + _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */ + "glFramebufferTexture1DEXT(texture target)"); + return; + } + set_texture_attachment(ctx, att, texObj, textarget, level, 0); + } + else { + remove_attachment(ctx, att); + } + + /* XXX call a driver function to signal new attachment? */ } @@ -562,12 +651,49 @@ void _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + struct gl_render_buffer_attachment *att; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) + if (error_check_framebuffer_texture(ctx, 2, target, attachment, + textarget, texture, level)) + return; + + ASSERT(textarget == GL_TEXTURE_2D || + textarget == GL_TEXTURE_RECTANGLE_ARB || + IS_CUBE_FACE(textarget)); + + att = get_attachment(ctx, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture2DEXT(attachment)"); return; + } + + if (texture) { + struct gl_texture_object *texObj = (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, texture); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture2DEXT(texture)"); + return; + } + if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) || + (texObj->Target == GL_TEXTURE_RECTANGLE_ARB + && textarget != GL_TEXTURE_RECTANGLE_ARB) || + (texObj->Target == GL_TEXTURE_CUBE_MAP + && !IS_CUBE_FACE(textarget))) { + _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */ + "glFramebufferTexture2DEXT(texture target)"); + return; + } + set_texture_attachment(ctx, att, texObj, textarget, level, 0); + } + else { + remove_attachment(ctx, att); + } + } @@ -576,14 +702,47 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + struct gl_render_buffer_attachment *att; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) + if (error_check_framebuffer_texture(ctx, 3, target, attachment, + textarget, texture, level)) return; - /* check that zoffset isn't too large */ + ASSERT(textarget == GL_TEXTURE_3D); + + att = get_attachment(ctx, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture1DEXT(attachment)"); + return; + } + + if (texture) { + struct gl_texture_object *texObj = (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, texture); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture3DEXT(texture)"); + return; + } + if (texObj->Target != textarget) { + _mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */ + "glFramebufferTexture3DEXT(texture target)"); + return; + } + if (zoffset >= texObj->Image[0][level]->Depth) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture3DEXT(zoffset)"); + return; + } + set_texture_attachment(ctx, att, texObj, textarget, level, zoffset); + } + else { + remove_attachment(ctx, att); + } } @@ -593,6 +752,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbufferTarget, GLuint renderbuffer) { + struct gl_render_buffer_object *rb; + struct gl_render_buffer_attachment *att; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -603,39 +764,38 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, return; } - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - case GL_DEPTH_ATTACHMENT_EXT: - case GL_STENCIL_ATTACHMENT_EXT: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(attachment)"); + if (renderbufferTarget != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(renderbufferTarget)"); return; } - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(renderbufferTarget)"); + if (ctx->CurrentFramebuffer == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); return; } + if (renderbuffer) { + rb = lookup_renderbuffer(ctx, renderbuffer); + if (!rb) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferRenderbufferEXT(renderbuffer)"); + return; + } + } + else { + rb = NULL; /* default renderbuffer */ + } + + att = get_attachment(ctx, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(attachment)"); + return; + } + remove_attachment(ctx, att); + set_renderbuffer_attachment(ctx, att, rb); } @@ -644,6 +804,7 @@ void _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) { + const struct gl_render_buffer_attachment *att; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -654,27 +815,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - case GL_DEPTH_ATTACHMENT_EXT: - case GL_STENCIL_ATTACHMENT_EXT: - break; - default: + if (ctx->CurrentFramebuffer == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameterivEXT"); + return; + } + + att = get_attachment(ctx, attachment); + if (att == NULL) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(attachment)"); return; @@ -682,18 +830,52 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: + *params = att->Type; + return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: + if (att->Type == GL_RENDERBUFFER_EXT) { + *params = att->Renderbuffer->Name; + } + else if (att->Type == GL_TEXTURE) { + *params = att->Texture->Name; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: + if (att->Type == GL_TEXTURE) { + *params = att->TextureLevel; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: + if (att->Type == GL_TEXTURE) { + *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - break; + if (att->Type == GL_TEXTURE) { + *params = att->Zoffset; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(pname)"); return; } - - *params = 0; } diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 7105935aa9d..222c58d00a2 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -27,6 +27,38 @@ #define FBOBJECT_H +struct gl_render_buffer_object +{ + GLint RefCount; + GLuint Name; + GLuint Width, Height; +}; + + +struct gl_render_buffer_attachment +{ + GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */ + /* IF Type == GL_RENDERBUFFER_EXT: */ + struct gl_render_buffer_object *Renderbuffer; + /* IF Type == GL_TEXTURE: */ + struct gl_texture_object *Texture; + GLuint TextureLevel; + GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */ + GLuint Zoffset; /* for 3D textures */ +}; + + +struct gl_frame_buffer_object +{ + GLint RefCount; + GLuint Name; + + struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS]; + struct gl_render_buffer_attachment DepthAttachment; + struct gl_render_buffer_attachment StencilAttachment; +}; + + extern GLboolean _mesa_IsRenderbufferEXT(GLuint renderbuffer); diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index d9d6a568f16..af18de4ce37 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -7,6 +7,7 @@ #include "context.h" #include "enable.h" #include "extensions.h" +#include "fbobject.h" #include "get.h" #include "macros.h" #include "mtypes.h" @@ -1873,6 +1874,22 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_STENCIL_BACK_PASS_DEPTH_PASS: params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_B(EXT_framebuffer_object, pname); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -3676,6 +3693,22 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_STENCIL_BACK_PASS_DEPTH_PASS: params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0); + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_F(EXT_framebuffer_object, pname); + params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -5479,6 +5512,22 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_STENCIL_BACK_PASS_DEPTH_PASS: params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); break; + case GL_FRAMEBUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0; + break; + case GL_RENDERBUFFER_BINDING_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_MAX_COLOR_ATTACHMENTS_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->Const.MaxColorAttachments; + break; + case GL_MAX_RENDERBUFFER_SIZE_EXT: + CHECK_EXTENSION_I(EXT_framebuffer_object, pname); + params[0] = ctx->Const.MaxRenderbufferSize; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 07c5fcccd96..1ca8121e893 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -951,6 +951,19 @@ StateVars = [ ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), + # GL_EXT_framebuffer_object + ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, + ["ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0"], "", + "EXT_framebuffer_object" ), + ( "GL_RENDERBUFFER_BINDING_EXT", GLint, + ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", + "EXT_framebuffer_object" ), + ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, + ["ctx->Const.MaxColorAttachments"], "", + "EXT_framebuffer_object" ), + ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, + ["ctx->Const.MaxRenderbufferSize"], "", + "EXT_framebuffer_object" ) ] @@ -1042,6 +1055,7 @@ def EmitHeader(): #include "context.h" #include "enable.h" #include "extensions.h" +#include "fbobject.h" #include "get.h" #include "macros.h" #include "mtypes.h" diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 7855fd63fa3..50c77139625 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -271,6 +271,58 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC #endif + +/* XXX these are temporary here! */ +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_STENCIL_INDEX_EXT 0x8D45 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 + + #include "config.h" #endif /* GLHEADER_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2e7d1cc3cd5..02924191d29 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1751,11 +1751,11 @@ struct fragment_program struct ati_fragment_shader { - struct program Base; - struct atifs_instruction *Instructions; - GLfloat Constants[8][4]; - GLint NumPasses; - GLint cur_pass; + struct program Base; + struct atifs_instruction *Instructions; + GLfloat Constants[8][4]; + GLint NumPasses; + GLint cur_pass; }; /** @@ -1823,11 +1823,11 @@ struct gl_fragment_program_state */ struct gl_ati_fragment_shader_state { - GLboolean Enabled; - GLboolean _Enabled; - GLboolean Compiling; - struct atifs_machine Machine; /* machine state */ - struct ati_fragment_shader *Current; + GLboolean Enabled; + GLboolean _Enabled; + GLboolean Compiling; + struct atifs_machine Machine; /* machine state */ + struct ati_fragment_shader *Current; }; /* @@ -1847,80 +1847,80 @@ struct gl_occlusion_state */ enum gl2_uiid { - UIID_UNKNOWN, /* supported by all objects */ - UIID_GENERIC, /* generic object */ - UIID_CONTAINER, /* contains generic objects */ - UIID_SHADER, /* shader object */ - UIID_FRAGMENT_SHADER, /* fragment shader */ - UIID_VERTEX_SHADER, /* vertex shader */ - UIID_PROGRAM, /* program object */ - UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ + UIID_UNKNOWN, /* supported by all objects */ + UIID_GENERIC, /* generic object */ + UIID_CONTAINER, /* contains generic objects */ + UIID_SHADER, /* shader object */ + UIID_FRAGMENT_SHADER, /* fragment shader */ + UIID_VERTEX_SHADER, /* vertex shader */ + UIID_PROGRAM, /* program object */ + UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ }; struct gl2_unknown_intf { - GLvoid (* AddRef) (struct gl2_unknown_intf **); - GLvoid (* Release) (struct gl2_unknown_intf **); - struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); + GLvoid (* AddRef) (struct gl2_unknown_intf **); + GLvoid (* Release) (struct gl2_unknown_intf **); + struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); }; struct gl2_generic_intf { - struct gl2_unknown_intf _unknown; - GLvoid (* Delete) (struct gl2_generic_intf **); - GLenum (* GetType) (struct gl2_generic_intf **); - GLhandleARB (* GetName) (struct gl2_generic_intf **); - GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); - const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); + struct gl2_unknown_intf _unknown; + GLvoid (* Delete) (struct gl2_generic_intf **); + GLenum (* GetType) (struct gl2_generic_intf **); + GLhandleARB (* GetName) (struct gl2_generic_intf **); + GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); + const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); }; struct gl2_container_intf { - struct gl2_generic_intf _generic; - GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLsizei (* GetAttachedCount) (struct gl2_container_intf **); - struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); + struct gl2_generic_intf _generic; + GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); + GLsizei (* GetAttachedCount) (struct gl2_container_intf **); + struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); }; struct gl2_shader_intf { - struct gl2_generic_intf _generic; - GLenum (* GetSubType) (struct gl2_shader_intf **); - GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); - GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); - const GLcharARB *(* GetSource) (struct gl2_shader_intf **); - GLvoid (* Compile) (struct gl2_shader_intf **); + struct gl2_generic_intf _generic; + GLenum (* GetSubType) (struct gl2_shader_intf **); + GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); + GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); + const GLcharARB *(* GetSource) (struct gl2_shader_intf **); + GLvoid (* Compile) (struct gl2_shader_intf **); }; struct gl2_program_intf { - struct gl2_container_intf _container; - GLboolean (* GetLinkStatus) (struct gl2_program_intf **); - GLboolean (* GetValidateStatus) (struct gl2_program_intf **); - GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **); + struct gl2_container_intf _container; + GLboolean (* GetLinkStatus) (struct gl2_program_intf **); + GLboolean (* GetValidateStatus) (struct gl2_program_intf **); + GLvoid (* Link) (struct gl2_program_intf **); + GLvoid (* Validate) (struct gl2_program_intf **); }; struct gl2_fragment_shader_intf { - struct gl2_shader_intf _shader; + struct gl2_shader_intf _shader; }; struct gl2_vertex_shader_intf { - struct gl2_shader_intf _shader; + struct gl2_shader_intf _shader; }; struct gl2_3dlabs_shhandle_intf { - struct gl2_unknown_intf _unknown; - GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); + struct gl2_unknown_intf _unknown; + GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); }; struct gl_shader_objects_state { - struct gl2_program_intf **current_program; + struct gl2_program_intf **current_program; }; @@ -1946,7 +1946,7 @@ struct gl_shared_state /*@}*/ /** - * \name GL_NV_vertex/_program + * \name Vertex/fragment programs */ /*@{*/ struct _mesa_HashTable *Programs; @@ -1961,7 +1961,7 @@ struct gl_shared_state #endif /*@}*/ -#if FEATURE_ARB_vertex_buffer_object +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object struct _mesa_HashTable *BufferObjects; #endif @@ -2095,6 +2095,9 @@ struct gl_constants /* GL_OES_read_format */ GLenum ColorReadFormat; GLenum ColorReadType; + /* GL_EXT_framebuffer_object */ + GLuint MaxColorAttachments; + GLuint MaxRenderbufferSize; }; @@ -2152,6 +2155,7 @@ struct gl_extensions GLboolean EXT_copy_texture; GLboolean EXT_depth_bounds_test; GLboolean EXT_draw_range_elements; + GLboolean EXT_framebuffer_object; GLboolean EXT_fog_coord; GLboolean EXT_histogram; GLboolean EXT_multi_draw_arrays; @@ -2626,6 +2630,11 @@ struct __GLcontextRec struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */ /*@}*/ +#if FEATURE_EXT_framebuffer_object + struct gl_frame_buffer_object *CurrentFramebuffer; + struct gl_render_buffer_object *CurrentRenderbuffer; +#endif + GLenum ErrorValue; /**< Last error code */ GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLuint NewState; /**< bitwise-or of _NEW_* flags */ |