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authorPaul Berry <[email protected]>2011-08-11 20:58:21 -0700
committerPaul Berry <[email protected]>2011-09-23 13:28:43 -0700
commitc06e32596735074536b0e613cbddb1c5fd7b367a (patch)
treee062d9b19ebbab5dd27926260f67afb4bcb27390 /src/mesa/main
parentcc81eb09b928389f926b3512c18b3298777d2928 (diff)
glsl: Implement a lowering pass for gl_ClipDistance.
In i965 GEN6+ (and I suspect most other hardware), gl_ClipDistance needs to be laid out as a pair of vec4's (the first containing clip distances 0-3, and the second containing clip distances 4-7). However, it is declared in GLSL as an array of 8 floats. This lowering pass acts at the GLSL level, modifying the declaration of gl_ClipDistance so that it is an array of vec4's rather than an array of floats, and renaming it to gl_ClipDistanceMESA. In addition, it modifies all accesses to the array so that they access the appropiate component of one of the vec4's. Since some hardware may not internally represent gl_ClipDistance as a pair of vec4's, this lowering pass is optional. To enable it, set the LowerClipDistance flag in gl_shader_compiler_options to true. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6efd9559651..74e7e2adf68 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2235,6 +2235,7 @@ struct gl_shader_compiler_options
GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
GLboolean EmitNoPow; /**< Emit POW opcodes? */
+ GLboolean LowerClipDistance; /**< Lower gl_ClipDistance from float[8] to vec4[2]? */
/**
* \name Forms of indirect addressing the driver cannot do.