diff options
author | Matt Turner <[email protected]> | 2017-04-28 11:48:29 -0700 |
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committer | Matt Turner <[email protected]> | 2017-04-28 11:48:57 -0700 |
commit | b64da3d14e9778a17ccf8ed444a103d117eecb6f (patch) | |
tree | b3f2b869421f37d7d435ee745598360158fada97 /src/mesa/main | |
parent | 85ca563b583d39664752d0686894353c8ed96089 (diff) |
Revert "glsl: set vector_elements to 1 for samplers"
This reverts commit 75a31a20af269c047661af33e28f793269537b79.
This breaks thousands of tests on i965 with malloc corruption.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 114f6fb5bee..e400d0eb00f 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -321,7 +321,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, } { - unsigned elements = uni->type->components(); + unsigned elements = (uni->type->is_sampler()) + ? 1 : uni->type->components(); const int dmul = uni->type->is_64bit() ? 2 : 1; const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1; @@ -647,8 +648,10 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, { unsigned i; - const unsigned components = uni->type->vector_elements; - const unsigned vectors = uni->type->matrix_columns; + /* vector_elements and matrix_columns can be 0 for samplers. + */ + const unsigned components = MAX2(1, uni->type->vector_elements); + const unsigned vectors = MAX2(1, uni->type->matrix_columns); const int dmul = uni->type->is_64bit() ? 2 : 1; /* Store the data in the driver's requested type in the driver's storage @@ -800,7 +803,8 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values, } /* Verify that the types are compatible. */ - const unsigned components = uni->type->vector_elements; + const unsigned components = uni->type->is_sampler() + ? 1 : uni->type->vector_elements; if (components != src_components) { /* glUniformN() must match float/vecN type */ @@ -921,7 +925,8 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, return; } - const unsigned components = uni->type->vector_elements; + const unsigned components = uni->type->is_sampler() + ? 1 : uni->type->vector_elements; /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says: * |