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authorIago Toral Quiroga <[email protected]>2015-12-18 10:18:00 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2015-12-22 12:38:48 +0100
commit9bbdd0eda47677d27b339095913b7c1ee64b5f07 (patch)
treee755cec2d881c2c3f1c0361eddf2590b198a1889 /src/mesa/main
parent1a95b87dad341e73e355b244a275d9b4d60537af (diff)
i965: Ensure FS execution in presence of atomic buffers
On Haswell we need to set the UAV_ONLY WM state bit when there are no colour or depth buffer writes and on all hardware we should set the early depth/stencil control field to PSEXEC unless early fragment tests are enabled to make sure that the fragment shader is executed regardless of whether per-fragment tests pass or not as the spec requires. So far we have been doing this for images only, but we should apply the same treatment to all side effectful scenarios. Suggested by Curro. This is not strictly required for compliance with the original ARB_shader_atomic_counters extension, it's only necessary to get the execution semantics specified in GL4.2+ right. v2: - Mark active_fs_has_side_effects as constant. (Curro) - Mention that this is only only necessary to get the execution semantics specified in GL4.2+ right. (Curro) Reviewed-by: Francisco Jerez <[email protected]>
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