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authorPaul Berry <[email protected]>2013-11-19 15:55:51 -0800
committerPaul Berry <[email protected]>2013-11-21 18:16:25 -0800
commit95140740ad1c6cd8a34002c307556f5c49a34589 (patch)
tree5a81dc207bad0e94c2b30ac06d20cc4e085ec599 /src/mesa/main
parent085ad4821e450349ec1ba8c82d4bd0e7dcfef0af (diff)
mesa: Track number of layers in layered framebuffers.
In order to properly clear layered framebuffers, we need to know how many layers they have. The easiest way to do this is to record it in the gl_framebuffer struct when we check framebuffer completeness. This patch replaces the gl_framebuffer::Layered boolean with a gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is not layered, and equal to the number of layers otherwise. v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers always have a defined value. Fix factor of 6 error in the number of layers in a cube map array. Cc: "10.0" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/fbobject.c13
-rw-r--r--src/mesa/main/mtypes.h8
2 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9dd71612f97..e8cf274e973 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -905,6 +905,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att;
GLenum f;
gl_format attFormat;
+ GLenum att_tex_target = GL_NONE;
/*
* XXX for ARB_fbo, only check color buffers that are named by
@@ -945,6 +946,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
*/
if (att->Type == GL_TEXTURE) {
const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+ att_tex_target = att->Texture->Target;
minWidth = MIN2(minWidth, texImg->Width);
maxWidth = MAX2(maxWidth, texImg->Width);
minHeight = MIN2(minHeight, texImg->Height);
@@ -1057,7 +1059,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
/* Check that layered rendering is consistent. */
- att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+ if (att->Layered) {
+ if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+ att_layer_count = 6;
+ else
+ att_layer_count = att->Renderbuffer->Depth;
+ } else {
+ att_layer_count = 0;
+ }
if (!layer_count_valid) {
layer_count = att_layer_count;
layer_count_valid = true;
@@ -1073,7 +1082,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
}
- fb->Layered = layer_count > 0;
+ fb->NumLayers = layer_count;
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8801d6f6152..ecfb5e08f5d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2994,7 +2994,13 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
- GLboolean Layered;
+ /**
+ * The number of layers in the framebuffer, or 0 if the framebuffer is not
+ * layered. For cube maps, this value is 6. For cube map arrays, this
+ * value is the "depth" value passed to TexImage3D (always a multiple of
+ * 6).
+ */
+ GLuint NumLayers;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);