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authorIan Romanick <[email protected]>2014-10-20 17:02:55 -0700
committerIan Romanick <[email protected]>2014-11-10 04:25:40 -0800
commit8e4a6481e81d38bff51a2ee72d8b754547376eeb (patch)
tree82e06ddec1ace46297a745d40f3920f523e5d421 /src/mesa/main
parent9cdf66657a152ad7455db7018f39b7cb5445464d (diff)
mesa: Uniform logging is very, very unlikely
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniform_query.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index f971ba171a8..32870d0c492 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -634,7 +634,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
return;
}
- if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
+ if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
log_uniform(values, basicType, components, 1, count,
false, shProg, location, uni);
}
@@ -846,7 +846,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
- if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
+ if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
bool(transpose), shProg, location, uni);
}