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authorBrian <[email protected]>2007-04-20 19:01:21 -0600
committerBrian <[email protected]>2007-04-20 19:01:21 -0600
commit7fd3a6c5219393d77a8e0431d2b49d15f5304c3a (patch)
tree395ea969d37f79e9f56f5ec6d13ad777f344fc54 /src/mesa/main
parent720cf3aa134ea5b8603aa692777af713864b9b66 (diff)
Long obsolete.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/KNOWN_BUGS21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS
deleted file mode 100644
index efbb0ca40fc..00000000000
--- a/src/mesa/main/KNOWN_BUGS
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-Performance issues with EXT_point_parameters & quake2
-
-
-
-Using glPolygonMode() where the front and back modes aren't the
-same causes poor performance on 3Dfx.
-
-
-
-Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
-etc) haven't been updated for Mesa 3.3's device driver changes.
-
-
-
-glDrawRangeElements() should use vertex array locking to improve performance
-but trying to do so causes a rendering error. Reported by Scott McMillan.
-Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
-really just hiding a bug in array locking.
-