diff options
author | Timothy Arceri <[email protected]> | 2017-04-03 16:38:18 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-04-19 16:53:25 +1000 |
commit | 4df2931a87fe082f90871564a89a09c826641f5b (patch) | |
tree | 08754c616baa74187a9f9c9cde48f531ca4fa5c6 /src/mesa/main | |
parent | 63a14e9e14796ee3e50eb2a66cd9d412e6ab10cc (diff) |
mesa/vbo: move some Draw checks out of validation
These checks do not generate any errors. Move them so we can add
KHR_no_error support and still make sure we do these checks.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 43 |
1 files changed, 2 insertions, 41 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index e23be60b2b4..bddde29878a 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -290,15 +290,6 @@ check_valid_to_render(struct gl_context *ctx, const char *function) "%s(tess ctrl shader is missing)", function); return false; } - - /* For ES2, we can draw if we have a vertex program/shader). */ - return ctx->VertexProgram._Current != NULL; - - case API_OPENGLES: - /* For OpenGL ES, only draw if we have vertex positions - */ - if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) - return false; break; case API_OPENGL_CORE: @@ -312,32 +303,10 @@ check_valid_to_render(struct gl_context *ctx, const char *function) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function); return false; } + break; - /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec - * says: - * - * "If there is no active program for the vertex or fragment shader - * stages, the results of vertex and/or fragment processing will be - * undefined. However, this is not an error." - * - * The fragment shader is not tested here because other state (e.g., - * GL_RASTERIZER_DISCARD) affects whether or not we actually care. - */ - return ctx->VertexProgram._Current != NULL; - + case API_OPENGLES: case API_OPENGL_COMPAT: - if (ctx->VertexProgram._Current != NULL) { - /* Draw regardless of whether or not we have any vertex arrays. - * (Ex: could draw a point using a constant vertex pos) - */ - return true; - } else { - /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic - * array [0]). - */ - return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled || - ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); - } break; default: @@ -700,14 +669,6 @@ validate_DrawElements_common(struct gl_context *ctx, if (!check_valid_to_render(ctx, caller)) return false; - /* Not using a VBO for indices, so avoid NULL pointer derefs later. - */ - if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL) - return false; - - if (count == 0) - return false; - return true; } |