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authorTimothy Arceri <[email protected]>2016-10-19 13:45:18 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch)
tree9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/main
parent91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff)
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderapi.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index bcf53bb679f..4996e8ed1d7 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2196,8 +2196,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
break;
}
case MESA_SHADER_FRAGMENT: {
- struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
- dst_fp->FragDepthLayout = src->FragDepthLayout;
+ dst->info.fs.depth_layout = src->FragDepthLayout;
break;
}
case MESA_SHADER_COMPUTE: {